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author | Teravus Ovares | 2008-03-25 17:31:40 +0000 |
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committer | Teravus Ovares | 2008-03-25 17:31:40 +0000 |
commit | e74892ee44df1bffc084efca0c3565b3153d80e0 (patch) | |
tree | b68017644e462183cacd6fbb47f118694ec7cc67 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f... (diff) | |
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* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c74092a..951e467 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1087 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0)); | 1087 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0)); |
1088 | 1088 | ||
1089 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1089 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1090 | m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1090 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1091 | 1091 | ||
1092 | // If we hit something | 1092 | // If we hit something |
1093 | if (ei.HitTF) | 1093 | if (ei.HitTF) |