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authorTeravus Ovares2008-03-25 17:31:40 +0000
committerTeravus Ovares2008-03-25 17:31:40 +0000
commite74892ee44df1bffc084efca0c3565b3153d80e0 (patch)
treeb68017644e462183cacd6fbb47f118694ec7cc67 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f... (diff)
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* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c74092a..951e467 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes
1087 EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0)); 1087 EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0));
1088 1088
1089 // Un-comment out the following line to Get Raytrace results printed to the console. 1089 // Un-comment out the following line to Get Raytrace results printed to the console.
1090 m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 1090 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
1091 1091
1092 // If we hit something 1092 // If we hit something
1093 if (ei.HitTF) 1093 if (ei.HitTF)