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author | Justin Clarke Casey | 2008-05-26 01:06:50 +0000 |
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committer | Justin Clarke Casey | 2008-05-26 01:06:50 +0000 |
commit | d500209da02745fe3bf8a2216bdfe46b86319127 (patch) | |
tree | 92c9fdec11225473e62e7c4b370bcba6b50f0530 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Refactor: remove code duplication between add ScenePresence methods in Inne... (diff) | |
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* Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1beea2b..1bcd3fd 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -3065,7 +3065,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
3065 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | 3065 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. |
3066 | 3066 | ||
3067 | /// <summary> | 3067 | /// <summary> |
3068 | /// | 3068 | /// Return a list of all avatars in this region. |
3069 | /// This list is a new object, so it can be iterated over without locking. | ||
3069 | /// </summary> | 3070 | /// </summary> |
3070 | /// <returns></returns> | 3071 | /// <returns></returns> |
3071 | public List<ScenePresence> GetAvatars() | 3072 | public List<ScenePresence> GetAvatars() |
@@ -3074,7 +3075,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
3074 | } | 3075 | } |
3075 | 3076 | ||
3076 | /// <summary> | 3077 | /// <summary> |
3077 | /// Request a List of all ScenePresences in this region. This returns child agents as well as root agents. | 3078 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. |
3079 | /// This list is a new object, so it can be iterated over without locking. | ||
3078 | /// </summary> | 3080 | /// </summary> |
3079 | /// <returns></returns> | 3081 | /// <returns></returns> |
3080 | public List<ScenePresence> GetScenePresences() | 3082 | public List<ScenePresence> GetScenePresences() |
@@ -3083,7 +3085,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
3083 | } | 3085 | } |
3084 | 3086 | ||
3085 | /// <summary> | 3087 | /// <summary> |
3086 | /// Request a filtered list of ScenePresences in this region | 3088 | /// Request a filtered list of ScenePresences in this region. |
3089 | /// This list is a new object, so it can be iterated over without locking. | ||
3087 | /// </summary> | 3090 | /// </summary> |
3088 | /// <param name="filter"></param> | 3091 | /// <param name="filter"></param> |
3089 | /// <returns></returns> | 3092 | /// <returns></returns> |