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author | Justin Clarke Casey | 2008-03-12 18:59:50 +0000 |
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committer | Justin Clarke Casey | 2008-03-12 18:59:50 +0000 |
commit | bbb9a21eb5f5705215fe76b697bdcf1469dd3067 (patch) | |
tree | fbe9128f71b2cbc4c41b28313ac28ae861619906 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Don't abort (and keep failing) the update if one Entity gives us an excepti... (diff) | |
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* Fix mantis 757.
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1c6efd2..1a73e78 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2566,6 +2566,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
2566 | } | 2566 | } |
2567 | } | 2567 | } |
2568 | } | 2568 | } |
2569 | |||
2570 | /// <summary> | ||
2571 | /// Delete this object from the scene. | ||
2572 | /// </summary> | ||
2573 | /// <param name="group"></param> | ||
2574 | public void DeleteSceneObjectGroup(SceneObjectGroup group) | ||
2575 | { | ||
2576 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); | ||
2577 | if (rootPart.PhysActor != null) | ||
2578 | { | ||
2579 | PhysicsScene.RemovePrim(rootPart.PhysActor); | ||
2580 | rootPart.PhysActor = null; | ||
2581 | } | ||
2582 | |||
2583 | m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); | ||
2584 | group.DeleteGroup(); | ||
2585 | |||
2586 | lock (Entities) | ||
2587 | { | ||
2588 | Entities.Remove(group.UUID); | ||
2589 | m_innerScene.RemoveAPrimCount(); | ||
2590 | } | ||
2591 | group.DeleteParts(); | ||
2592 | } | ||
2569 | 2593 | ||
2570 | /// <summary> | 2594 | /// <summary> |
2571 | /// | 2595 | /// |