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authorlbsa712007-11-29 06:07:48 +0000
committerlbsa712007-11-29 06:07:48 +0000
commita32bb9167597734fa0c977adbadfaaf56cd97c86 (patch)
tree45987746053dd468104479c936e0bd858b082149 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Locking on local scope variable does not make sense - every thread will hav... (diff)
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* minor refactorings
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3309431..a52e636 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Environment.Scenes
1007 1007
1008 protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) 1008 protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
1009 { 1009 {
1010 ScenePresence newAvatar = null; 1010 ScenePresence avatar = null;
1011 1011
1012 byte[] visualParams; 1012 byte[] visualParams;
1013 AvatarWearable[] wearables; 1013 AvatarWearable[] wearables;
@@ -1018,14 +1018,14 @@ namespace OpenSim.Region.Environment.Scenes
1018 AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); 1018 AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
1019 } 1019 }
1020 1020
1021 newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams); 1021 avatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
1022 1022
1023 if (newAvatar.IsChildAgent) 1023 if (avatar.IsChildAgent)
1024 { 1024 {
1025 newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; 1025 avatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
1026 } 1026 }
1027 1027
1028 return newAvatar; 1028 return avatar;
1029 } 1029 }
1030 1030
1031 1031
@@ -1044,7 +1044,7 @@ namespace OpenSim.Region.Environment.Scenes
1044 { 1044 {
1045 client.SendKillObject(avatar.RegionHandle, avatar.LocalId); 1045 client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
1046 } 1046 }
1047 catch (System.NullReferenceException NE) 1047 catch (System.NullReferenceException)
1048 { 1048 {
1049 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. 1049 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
1050 1050