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author | Justin Clarke Casey | 2008-12-19 17:57:03 +0000 |
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committer | Justin Clarke Casey | 2008-12-19 17:57:03 +0000 |
commit | 7ce8ccb043002520a82ce14325e991a22e0c292b (patch) | |
tree | 6e8350769193c0a0053b9432b326fe257735532b /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ... (diff) | |
download | opensim-SC-7ce8ccb043002520a82ce14325e991a22e0c292b.zip opensim-SC-7ce8ccb043002520a82ce14325e991a22e0c292b.tar.gz opensim-SC-7ce8ccb043002520a82ce14325e991a22e0c292b.tar.bz2 opensim-SC-7ce8ccb043002520a82ce14325e991a22e0c292b.tar.xz |
* refactor: Move tree code out into a separate module
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 87 |
1 files changed, 38 insertions, 49 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 72748b6..eecfd70 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -6,7 +6,7 @@ | |||
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyrightD |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
@@ -259,6 +259,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
259 | } | 259 | } |
260 | 260 | ||
261 | public int objectCapacity = 45000; | 261 | public int objectCapacity = 45000; |
262 | |||
263 | /// <value> | ||
264 | /// Registered classes that are capable of creating entities. | ||
265 | /// </value> | ||
266 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); | ||
262 | 267 | ||
263 | #endregion | 268 | #endregion |
264 | 269 | ||
@@ -1753,63 +1758,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
1753 | } | 1758 | } |
1754 | } | 1759 | } |
1755 | 1760 | ||
1756 | public virtual SceneObjectGroup AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 1761 | public virtual SceneObjectGroup AddNewPrim( |
1762 | UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | ||
1757 | { | 1763 | { |
1758 | //m_log.DebugFormat( | 1764 | //m_log.DebugFormat( |
1759 | // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); | 1765 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); |
1766 | |||
1767 | // If an entity creator has been registered for this prim type then use that | ||
1768 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | ||
1769 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1760 | 1770 | ||
1771 | // Otherwise, use this default creation code; | ||
1761 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | 1772 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); |
1762 | |||
1763 | SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); | ||
1764 | // if grass or tree, make phantom | ||
1765 | //rootPart.TrimPermissions(); | ||
1766 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) | ||
1767 | || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) | ||
1768 | { | ||
1769 | rootPart.AddFlag(PrimFlags.Phantom); | ||
1770 | //rootPart.ObjectFlags += (uint)PrimFlags.Phantom; | ||
1771 | if (rootPart.Shape.PCode != (byte)PCode.Grass) | ||
1772 | AdaptTree(ref shape); | ||
1773 | } | ||
1774 | |||
1775 | AddNewSceneObject(sceneObject, true); | 1773 | AddNewSceneObject(sceneObject, true); |
1776 | sceneObject.SetGroup(groupID, null); | 1774 | sceneObject.SetGroup(groupID, null); |
1777 | 1775 | ||
1778 | return sceneObject; | 1776 | return sceneObject; |
1779 | } | 1777 | } |
1780 | 1778 | ||
1781 | protected void AdaptTree(ref PrimitiveBaseShape tree) | ||
1782 | { | ||
1783 | // Tree size has to be adapted depending on its type | ||
1784 | switch ((Tree)tree.State) | ||
1785 | { | ||
1786 | case Tree.Cypress1: | ||
1787 | case Tree.Cypress2: | ||
1788 | tree.Scale = new Vector3(4, 4, 10); | ||
1789 | break; | ||
1790 | |||
1791 | // case... other tree types | ||
1792 | // tree.Scale = new Vector3(?, ?, ?); | ||
1793 | // break; | ||
1794 | |||
1795 | default: | ||
1796 | tree.Scale = new Vector3(4, 4, 4); | ||
1797 | break; | ||
1798 | } | ||
1799 | } | ||
1800 | |||
1801 | public SceneObjectGroup AddTree(UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, | ||
1802 | Tree treeType, bool newTree) | ||
1803 | { | ||
1804 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | ||
1805 | treeShape.PathCurve = 16; | ||
1806 | treeShape.PathEnd = 49900; | ||
1807 | treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; | ||
1808 | treeShape.Scale = scale; | ||
1809 | treeShape.State = (byte)treeType; | ||
1810 | return AddNewPrim(uuid, groupID, position, rotation, treeShape); | ||
1811 | } | ||
1812 | |||
1813 | /// <summary> | 1779 | /// <summary> |
1814 | /// Add an object into the scene that has come from storage | 1780 | /// Add an object into the scene that has come from storage |
1815 | /// </summary> | 1781 | /// </summary> |
@@ -3299,6 +3265,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
3299 | List<Object> l = new List<Object>(); | 3265 | List<Object> l = new List<Object>(); |
3300 | l.Add(mod); | 3266 | l.Add(mod); |
3301 | ModuleInterfaces.Add(typeof(M), l); | 3267 | ModuleInterfaces.Add(typeof(M), l); |
3268 | |||
3269 | if (mod is IEntityCreator) | ||
3270 | { | ||
3271 | IEntityCreator entityCreator = (IEntityCreator)mod; | ||
3272 | foreach (PCode pcode in entityCreator.CreationCapabilities) | ||
3273 | { | ||
3274 | m_entityCreators[pcode] = entityCreator; | ||
3275 | } | ||
3276 | } | ||
3302 | } | 3277 | } |
3303 | } | 3278 | } |
3304 | 3279 | ||
@@ -3314,13 +3289,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
3314 | return; | 3289 | return; |
3315 | 3290 | ||
3316 | l.Add(mod); | 3291 | l.Add(mod); |
3292 | |||
3293 | if (mod is IEntityCreator) | ||
3294 | { | ||
3295 | IEntityCreator entityCreator = (IEntityCreator)mod; | ||
3296 | foreach (PCode pcode in entityCreator.CreationCapabilities) | ||
3297 | { | ||
3298 | m_entityCreators[pcode] = entityCreator; | ||
3299 | } | ||
3300 | } | ||
3301 | |||
3317 | ModuleInterfaces[typeof(M)] = l; | 3302 | ModuleInterfaces[typeof(M)] = l; |
3318 | } | 3303 | } |
3319 | 3304 | ||
3320 | /// <summary> | 3305 | /// <summary> |
3321 | /// For the given interface, retrieve the region module which implements it. | 3306 | /// For the given interface, retrieve the region module which implements it. |
3322 | /// </summary> | 3307 | /// </summary> |
3323 | /// <returns>null if there is no module implementing that interface</returns> | 3308 | /// <returns>null if there is no registered module implementing that interface</returns> |
3324 | public override T RequestModuleInterface<T>() | 3309 | public override T RequestModuleInterface<T>() |
3325 | { | 3310 | { |
3326 | if (ModuleInterfaces.ContainsKey(typeof(T))) | 3311 | if (ModuleInterfaces.ContainsKey(typeof(T))) |
@@ -3333,6 +3318,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
3333 | } | 3318 | } |
3334 | } | 3319 | } |
3335 | 3320 | ||
3321 | /// <summary> | ||
3322 | /// For the given interface, retrieve an array of region modules that implement it. | ||
3323 | /// </summary> | ||
3324 | /// <returns>an empty array if there are no registered modules implementing that interface</returns> | ||
3336 | public override T[] RequestModuleInterfaces<T>() | 3325 | public override T[] RequestModuleInterfaces<T>() |
3337 | { | 3326 | { |
3338 | if (ModuleInterfaces.ContainsKey(typeof(T))) | 3327 | if (ModuleInterfaces.ContainsKey(typeof(T))) |