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author | MW | 2007-12-03 14:57:39 +0000 |
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committer | MW | 2007-12-03 14:57:39 +0000 |
commit | 690e517240495fdd80e12f605ab7f3a05a4be006 (patch) | |
tree | 47e93ec425d8d09d8d0f0ebfb8a1ed033cc3062e /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Fixed bug in Appearance update in AvatarFactoryModule. (diff) | |
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Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID".
If you don't add the "-newUID", then the uuids in the xml file will be kept.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 38cfc8c..09ecae0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -896,9 +896,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
896 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; | 896 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; |
897 | } | 897 | } |
898 | 898 | ||
899 | public void LoadPrimsFromXml(string fileName) | 899 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag) |
900 | { | 900 | { |
901 | m_sceneXmlLoader.LoadPrimsFromXml(fileName); | 901 | m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag); |
902 | } | 902 | } |
903 | 903 | ||
904 | public void SavePrimsToXml(string fileName) | 904 | public void SavePrimsToXml(string fileName) |