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author | Justin Clarke Casey | 2008-12-18 18:49:05 +0000 |
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committer | Justin Clarke Casey | 2008-12-18 18:49:05 +0000 |
commit | 4f88f25913c2125b6797500932e7a20288b95bfc (patch) | |
tree | bfb13bbd9f295522a6f0c71d398df173cc31c337 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | This may fix mantis #2855. There was a race condition on the TextureDownloadM... (diff) | |
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* refactor: move gestures code out from Scene into its own module
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 53 |
1 files changed, 8 insertions, 45 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7a4c385..72748b6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1778 | return sceneObject; | 1778 | return sceneObject; |
1779 | } | 1779 | } |
1780 | 1780 | ||
1781 | void AdaptTree(ref PrimitiveBaseShape tree) | 1781 | protected void AdaptTree(ref PrimitiveBaseShape tree) |
1782 | { | 1782 | { |
1783 | // Tree size has to be adapted depending on its type | 1783 | // Tree size has to be adapted depending on its type |
1784 | switch ((Tree)tree.State) | 1784 | switch ((Tree)tree.State) |
@@ -2450,9 +2450,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2450 | client.OnRegionHandleRequest += RegionHandleRequest; | 2450 | client.OnRegionHandleRequest += RegionHandleRequest; |
2451 | client.OnUnackedTerrain += TerrainUnAcked; | 2451 | client.OnUnackedTerrain += TerrainUnAcked; |
2452 | 2452 | ||
2453 | //Gesture | 2453 | IGesturesModule gesturesModule = RequestModuleInterface<IGesturesModule>(); |
2454 | client.OnActivateGesture += ActivateGesture; | 2454 | if (gesturesModule != null) |
2455 | client.OnDeactivateGesture += DeactivateGesture; | 2455 | { |
2456 | client.OnActivateGesture += gesturesModule.ActivateGesture; | ||
2457 | client.OnDeactivateGesture += gesturesModule.DeactivateGesture; | ||
2458 | } | ||
2459 | |||
2456 | //sound | 2460 | //sound |
2457 | client.OnSoundTrigger += SoundTrigger; | 2461 | client.OnSoundTrigger += SoundTrigger; |
2458 | 2462 | ||
@@ -2478,47 +2482,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2478 | 2482 | ||
2479 | } | 2483 | } |
2480 | 2484 | ||
2481 | // Gesture | ||
2482 | public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) | ||
2483 | { | ||
2484 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); | ||
2485 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | ||
2486 | |||
2487 | if (userInfo != null) | ||
2488 | { | ||
2489 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); | ||
2490 | if (item != null) | ||
2491 | { | ||
2492 | item.Flags = 1; | ||
2493 | userInfo.UpdateItem(item); | ||
2494 | } | ||
2495 | else m_log.Error("Unable to find gesture"); | ||
2496 | } | ||
2497 | else m_log.Error("Gesture : Unable to find user "); | ||
2498 | |||
2499 | m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString()); | ||
2500 | } | ||
2501 | |||
2502 | public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) | ||
2503 | { | ||
2504 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); | ||
2505 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | ||
2506 | |||
2507 | if (userInfo != null) | ||
2508 | { | ||
2509 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); | ||
2510 | if (item != null) | ||
2511 | { | ||
2512 | item.Flags = 0; | ||
2513 | userInfo.UpdateItem(item); | ||
2514 | } | ||
2515 | else m_log.Error("Unable to find gesture"); | ||
2516 | } | ||
2517 | else m_log.Error("Gesture : Unable to find user "); | ||
2518 | |||
2519 | m_log.DebugFormat("gesture : {0} ", gestureId.ToString()); | ||
2520 | } | ||
2521 | |||
2522 | /// <summary> | 2485 | /// <summary> |
2523 | /// Teleport an avatar to their home region | 2486 | /// Teleport an avatar to their home region |
2524 | /// </summary> | 2487 | /// </summary> |