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authorJustin Clarke Casey2008-11-07 21:50:03 +0000
committerJustin Clarke Casey2008-11-07 21:50:03 +0000
commitfb694fb177a02199e6a4ff1f48f866d10e2ef29e (patch)
tree7a5d39f7382cbc13031b7a6084b91bdc25f44fd9 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Remove next local id from SceneBase (diff)
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* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3931cf0..cb4c2f5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1621,7 +1621,7 @@ namespace OpenSim.Region.Environment.Scenes
1621 /// Returns a new unallocated local primitive ID 1621 /// Returns a new unallocated local primitive ID
1622 /// </summary> 1622 /// </summary>
1623 /// <returns>A brand new local primitive ID</returns> 1623 /// <returns>A brand new local primitive ID</returns>
1624 public uint PrimIDAllocate() 1624 public uint AllocateLocalPrimId()
1625 { 1625 {
1626 uint myID; 1626 uint myID;
1627 1627