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author | Justin Clarke Casey | 2008-06-27 14:25:36 +0000 |
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committer | Justin Clarke Casey | 2008-06-27 14:25:36 +0000 |
commit | 836557a2f7a0bfae129626b54150cefd782cbaf9 (patch) | |
tree | 823c008e343c4e1dd61a8300bb0506612073fc8f /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | added in new type for mapping texture objects to the db (diff) | |
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* refactor: fission InnerScene.AddSceneObject()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index ecb54e6..a5805af 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1609 | AdaptTree(ref shape); | 1609 | AdaptTree(ref shape); |
1610 | } | 1610 | } |
1611 | 1611 | ||
1612 | AddSceneObject(sceneOb, true); | 1612 | AddNewSceneObject(sceneOb, true); |
1613 | 1613 | ||
1614 | return sceneOb; | 1614 | return sceneOb; |
1615 | } | 1615 | } |
@@ -1657,16 +1657,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1657 | } | 1657 | } |
1658 | 1658 | ||
1659 | /// <summary> | 1659 | /// <summary> |
1660 | /// Add an object to the scene | 1660 | /// Add a newly created object to the scene |
1661 | /// </summary> | 1661 | /// </summary> |
1662 | /// <param name="sceneObject"></param> | 1662 | /// <param name="sceneObject"></param> |
1663 | /// <param name="attachToBackup"> | 1663 | /// <param name="attachToBackup"> |
1664 | /// If true, the object is made persistent into the scene. | 1664 | /// If true, the object is made persistent into the scene. |
1665 | /// If false, the object will not persist over server restarts | 1665 | /// If false, the object will not persist over server restarts |
1666 | /// </param> | 1666 | /// </param> |
1667 | public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1667 | public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1668 | { | 1668 | { |
1669 | m_innerScene.AddSceneObject(sceneObject, attachToBackup); | 1669 | m_innerScene.AddNewSceneObject(sceneObject, attachToBackup); |
1670 | } | 1670 | } |
1671 | 1671 | ||
1672 | /// <summary> | 1672 | /// <summary> |