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author | Justin Clarke Casey | 2008-06-17 17:23:00 +0000 |
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committer | Justin Clarke Casey | 2008-06-17 17:23:00 +0000 |
commit | 33d32355a1712e53f402eab1aa4818712f6f5f2c (patch) | |
tree | 67196be9550d26bad6deeff5e485094dc8619e44 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Update svn properties. (diff) | |
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* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e274139..b39e08d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -79,7 +79,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | private int m_timePhase = 24; | 79 | private int m_timePhase = 24; |
80 | 80 | ||
81 | private readonly Mutex updateLock; | 81 | private readonly Mutex updateLock; |
82 | |||
83 | /// <summary> | ||
84 | /// Are we applying physics to any of the prims in this scene? | ||
85 | /// </summary> | ||
82 | public bool m_physicalPrim; | 86 | public bool m_physicalPrim; |
87 | |||
83 | public bool m_seeIntoRegionFromNeighbor; | 88 | public bool m_seeIntoRegionFromNeighbor; |
84 | public int MaxUndoCount = 5; | 89 | public int MaxUndoCount = 5; |
85 | private int m_RestartTimerCounter; | 90 | private int m_RestartTimerCounter; |