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authorJohan Berntsson2008-03-04 05:31:54 +0000
committerJohan Berntsson2008-03-04 05:31:54 +0000
commit279e0061c515ee0a03036bef68eea9738273d785 (patch)
tree4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region/Environment/Scenes/Scene.cs
parentAdded copyright heaaders. Minor cleanup. (diff)
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Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs55
1 files changed, 45 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 845de22..43e7e99 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -54,6 +54,10 @@ namespace OpenSim.Region.Environment.Scenes
54 54
55 public partial class Scene : SceneBase 55 public partial class Scene : SceneBase
56 { 56 {
57 public delegate void SynchronizeSceneHandler(Scene scene);
58 public SynchronizeSceneHandler SynchronizeScene = null;
59 public int splitID = 0;
60
57 #region Fields 61 #region Fields
58 62
59 protected Timer m_heartbeatTimer = new Timer(); 63 protected Timer m_heartbeatTimer = new Timer();
@@ -216,7 +220,11 @@ namespace OpenSim.Region.Environment.Scenes
216 get { return m_innerScene.Entities; } 220 get { return m_innerScene.Entities; }
217 set { m_innerScene.Entities = value; } 221 set { m_innerScene.Entities = value; }
218 } 222 }
219 223 public Dictionary<LLUUID, ScenePresence> m_restorePresences
224 {
225 get { return m_innerScene.RestorePresences; }
226 set { m_innerScene.RestorePresences = value; }
227 }
220 #endregion 228 #endregion
221 229
222 #region Constructors 230 #region Constructors
@@ -276,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
276 Entities = new Dictionary<LLUUID, EntityBase>(); 284 Entities = new Dictionary<LLUUID, EntityBase>();
277 m_scenePresences = new Dictionary<LLUUID, ScenePresence>(); 285 m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
278 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 286 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
287 m_restorePresences = new Dictionary<LLUUID, ScenePresence>();
279 288
280 m_log.Info("[SCENE]: Creating LandMap"); 289 m_log.Info("[SCENE]: Creating LandMap");
281 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); 290 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
@@ -701,6 +710,8 @@ namespace OpenSim.Region.Environment.Scenes
701 physicsFPS = m_innerScene.UpdatePhysics( 710 physicsFPS = m_innerScene.UpdatePhysics(
702 Math.Max(SinceLastFrame.TotalSeconds, m_timespan) 711 Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
703 ); 712 );
713 if (m_frame % m_update_physics == 0 && SynchronizeScene != null)
714 SynchronizeScene(this);
704 715
705 physicsMS = System.Environment.TickCount - physicsMS; 716 physicsMS = System.Environment.TickCount - physicsMS;
706 physicsMS += physicsMS2; 717 physicsMS += physicsMS2;
@@ -719,6 +730,8 @@ namespace OpenSim.Region.Environment.Scenes
719 if (m_frame % m_update_presences == 0) 730 if (m_frame % m_update_presences == 0)
720 m_innerScene.UpdatePresences(); 731 m_innerScene.UpdatePresences();
721 732
733 if (Region_Status != RegionStatus.SlaveScene)
734 {
722 if (m_frame % m_update_events == 0) 735 if (m_frame % m_update_events == 0)
723 UpdateEvents(); 736 UpdateEvents();
724 737
@@ -747,7 +760,7 @@ namespace OpenSim.Region.Environment.Scenes
747 m_statsReporter.addOtherMS(otherMS); 760 m_statsReporter.addOtherMS(otherMS);
748 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts()); 761 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts());
749 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS()); 762 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
750 763 }
751 } 764 }
752 catch (NotImplementedException) 765 catch (NotImplementedException)
753 { 766 {
@@ -1058,10 +1071,10 @@ namespace OpenSim.Region.Environment.Scenes
1058 1071
1059 #region Load Land 1072 #region Load Land
1060 1073
1061 public void loadAllLandObjectsFromStorage() 1074 public void loadAllLandObjectsFromStorage(LLUUID regionID)
1062 { 1075 {
1063 m_log.Info("[SCENE]: Loading land objects from storage"); 1076 m_log.Info("[SCENE]: Loading land objects from storage");
1064 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 1077 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID);
1065 1078
1066 if (landData.Count == 0) 1079 if (landData.Count == 0)
1067 { 1080 {
@@ -1080,11 +1093,11 @@ namespace OpenSim.Region.Environment.Scenes
1080 /// <summary> 1093 /// <summary>
1081 /// Loads the World's objects 1094 /// Loads the World's objects
1082 /// </summary> 1095 /// </summary>
1083 public virtual void LoadPrimsFromStorage(bool m_permissions) 1096 public virtual void LoadPrimsFromStorage(bool m_permissions, LLUUID regionID)
1084 { 1097 {
1085 m_log.Info("[SCENE]: Loading objects from datastore"); 1098 m_log.Info("[SCENE]: Loading objects from datastore");
1086 1099
1087 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); 1100 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
1088 foreach (SceneObjectGroup group in PrimsFromDB) 1101 foreach (SceneObjectGroup group in PrimsFromDB)
1089 { 1102 {
1090 AddEntityFromStorage(group); 1103 AddEntityFromStorage(group);
@@ -1339,13 +1352,35 @@ namespace OpenSim.Region.Environment.Scenes
1339 { 1352 {
1340 m_log.Warn("[CONNECTION DEBUGGING]: Creating new client for " + client.AgentId.ToString()); 1353 m_log.Warn("[CONNECTION DEBUGGING]: Creating new client for " + client.AgentId.ToString());
1341 SubscribeToClientEvents(client); 1354 SubscribeToClientEvents(client);
1355 ScenePresence presence = null;
1356
1357 if (m_restorePresences.ContainsKey(client.AgentId))
1358 {
1359 m_log.Info("REGION Restore Scene Presence");
1360
1361 presence = m_restorePresences[client.AgentId];
1362 m_restorePresences.Remove(client.AgentId);
1363
1364 presence.initializeScenePresence(client, RegionInfo, this);
1365
1366 m_innerScene.AddScenePresence(presence);
1342 1367
1343 m_estateManager.sendRegionHandshake(client); 1368 lock (m_restorePresences)
1369 {
1370 Monitor.PulseAll(m_restorePresences);
1371 }
1372 }
1373 else
1374 {
1375 m_log.Info("REGION Add New Scene Presence");
1344 1376
1345 CreateAndAddScenePresence(client, child); 1377 m_estateManager.sendRegionHandshake(client);
1346 1378
1347 m_LandManager.sendParcelOverlay(client); 1379 CreateAndAddScenePresence(client, child);
1348 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 1380
1381 m_LandManager.sendParcelOverlay(client);
1382 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
1383 }
1349 } 1384 }
1350 1385
1351 protected virtual void SubscribeToClientEvents(IClientAPI client) 1386 protected virtual void SubscribeToClientEvents(IClientAPI client)