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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
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committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs (renamed from OpenSim/Region/Environment/Scenes/Scene.cs) | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f798a0e..f07391d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -40,10 +40,8 @@ using OpenSim.Framework; | |||
40 | using OpenSim.Framework.Communications; | 40 | using OpenSim.Framework.Communications; |
41 | using OpenSim.Framework.Communications.Cache; | 41 | using OpenSim.Framework.Communications.Cache; |
42 | using OpenSim.Framework.Servers; | 42 | using OpenSim.Framework.Servers; |
43 | using OpenSim.Region.Environment.Interfaces; | 43 | using OpenSim.Region.Framework.Interfaces; |
44 | using OpenSim.Region.Interfaces; | 44 | using OpenSim.Region.Framework.Scenes.Scripting; |
45 | using OpenSim.Region.Environment.Modules.World.Terrain; | ||
46 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
47 | using OpenSim.Region.Physics.Manager; | 45 | using OpenSim.Region.Physics.Manager; |
48 | using Nini.Config; | 46 | using Nini.Config; |
49 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; | 47 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; |
@@ -52,7 +50,7 @@ using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | |||
52 | using Timer = System.Timers.Timer; | 50 | using Timer = System.Timers.Timer; |
53 | using OSD = OpenMetaverse.StructuredData.OSD; | 51 | using OSD = OpenMetaverse.StructuredData.OSD; |
54 | 52 | ||
55 | namespace OpenSim.Region.Environment.Scenes | 53 | namespace OpenSim.Region.Framework.Scenes |
56 | { | 54 | { |
57 | public delegate bool FilterAvatarList(ScenePresence avatar); | 55 | public delegate bool FilterAvatarList(ScenePresence avatar); |
58 | 56 | ||
@@ -123,7 +121,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | protected IInterregionCommsOut m_interregionCommsOut; | 121 | protected IInterregionCommsOut m_interregionCommsOut; |
124 | protected IInterregionCommsIn m_interregionCommsIn; | 122 | protected IInterregionCommsIn m_interregionCommsIn; |
125 | protected IDialogModule m_dialogModule; | 123 | protected IDialogModule m_dialogModule; |
126 | protected internal ICapabilitiesModule CapsModule; | 124 | |
125 | protected ICapabilitiesModule m_capsModule; | ||
126 | public ICapabilitiesModule CapsModule | ||
127 | { | ||
128 | get { return m_capsModule; } | ||
129 | } | ||
127 | 130 | ||
128 | // Central Update Loop | 131 | // Central Update Loop |
129 | 132 | ||
@@ -747,7 +750,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
747 | m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>(); | 750 | m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>(); |
748 | m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>(); | 751 | m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>(); |
749 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | 752 | m_dialogModule = RequestModuleInterface<IDialogModule>(); |
750 | CapsModule = RequestModuleInterface<ICapabilitiesModule>(); | 753 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); |
751 | } | 754 | } |
752 | 755 | ||
753 | #endregion | 756 | #endregion |
@@ -972,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
972 | /// Perform delegate action on all clients subscribing to updates from this region. | 975 | /// Perform delegate action on all clients subscribing to updates from this region. |
973 | /// </summary> | 976 | /// </summary> |
974 | /// <returns></returns> | 977 | /// <returns></returns> |
975 | internal void Broadcast(Action<IClientAPI> whatToDo) | 978 | public void Broadcast(Action<IClientAPI> whatToDo) |
976 | { | 979 | { |
977 | ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); | 980 | ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); |
978 | } | 981 | } |
@@ -2965,8 +2968,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2965 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | 2968 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); |
2966 | if (eq != null) | 2969 | if (eq != null) |
2967 | { | 2970 | { |
2968 | OSD Item = EventQueueHelper.DisableSimulator(RegionInfo.RegionHandle); | 2971 | eq.DisableSimulator(RegionInfo.RegionHandle, agentID); |
2969 | eq.Enqueue(Item, agentID); | ||
2970 | } | 2972 | } |
2971 | else | 2973 | else |
2972 | presence.ControllingClient.SendShutdownConnectionNotice(); | 2974 | presence.ControllingClient.SendShutdownConnectionNotice(); |
@@ -3792,12 +3794,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
3792 | return m_sceneGraph.GetSceneObjectPart(fullID); | 3794 | return m_sceneGraph.GetSceneObjectPart(fullID); |
3793 | } | 3795 | } |
3794 | 3796 | ||
3795 | internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 3797 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
3796 | { | 3798 | { |
3797 | return m_sceneGraph.TryGetAvatar(avatarId, out avatar); | 3799 | return m_sceneGraph.TryGetAvatar(avatarId, out avatar); |
3798 | } | 3800 | } |
3799 | 3801 | ||
3800 | internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 3802 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
3801 | { | 3803 | { |
3802 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); | 3804 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); |
3803 | } | 3805 | } |