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author | Justin Clarke Casey | 2008-12-10 19:12:59 +0000 |
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committer | Justin Clarke Casey | 2008-12-10 19:12:59 +0000 |
commit | f38c35b60947fd926246fd95cfce5b9674967124 (patch) | |
tree | ad349b864b99f0b88d236abdb51993e41fbd6b74 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Establish OpenSim.Framework.Communications.Tests beachhead (diff) | |
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* refactor: Move inventory handlers out from UserProfileCacheService
* This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging
* This is also more consistent with the way that item inventory manipulation is handled
* I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index bef79f8..4087471 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2415,12 +2415,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2415 | client.OnGodKickUser += HandleGodlikeKickUser; | 2415 | client.OnGodKickUser += HandleGodlikeKickUser; |
2416 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; | 2416 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; |
2417 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | 2417 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; |
2418 | client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; | 2418 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; |
2419 | client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder; | 2419 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; |
2420 | client.OnMoveInventoryFolder += CommsManager.UserProfileCacheService.HandleMoveInventoryFolder; | 2420 | client.OnMoveInventoryFolder += HandleMoveInventoryFolder; |
2421 | client.OnFetchInventoryDescendents += CommsManager.UserProfileCacheService.HandleFetchInventoryDescendents; | 2421 | client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; |
2422 | client.OnPurgeInventoryDescendents += CommsManager.UserProfileCacheService.HandlePurgeInventoryDescendents; | 2422 | client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; |
2423 | client.OnFetchInventory += CommsManager.UserProfileCacheService.HandleFetchInventory; | 2423 | client.OnFetchInventory += HandleFetchInventory; |
2424 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2424 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2425 | client.OnCopyInventoryItem += CopyInventoryItem; | 2425 | client.OnCopyInventoryItem += CopyInventoryItem; |
2426 | client.OnMoveInventoryItem += MoveInventoryItem; | 2426 | client.OnMoveInventoryItem += MoveInventoryItem; |
@@ -2982,7 +2982,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2982 | cap.AddNewInventoryItem = AddUploadedInventoryItem; | 2982 | cap.AddNewInventoryItem = AddUploadedInventoryItem; |
2983 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; | 2983 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; |
2984 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; | 2984 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; |
2985 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; | 2985 | cap.CAPSFetchInventoryDescendents = HandleFetchInventoryDescendentsCAPS; |
2986 | cap.GetClient = m_sceneGraph.GetControllingClient; | 2986 | cap.GetClient = m_sceneGraph.GetControllingClient; |
2987 | m_capsHandlers[agentId] = cap; | 2987 | m_capsHandlers[agentId] = cap; |
2988 | } | 2988 | } |