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authorJustin Clarke Casey2008-06-27 14:15:14 +0000
committerJustin Clarke Casey2008-06-27 14:15:14 +0000
commitc9b41bdc4ea33452e675a1d12244aab196fcde29 (patch)
treeb10ff60ec398de243c54579d827f2e3a51495736 /OpenSim/Region/Environment/Scenes/Scene.cs
parentstatus: work in progress, non-functional (diff)
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* Add extra backup parameter to InnerScene.AddRestoredSceneObject()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c7de419..ecb54e6 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1470,7 +1470,7 @@ namespace OpenSim.Region.Environment.Scenes
1470 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); 1470 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
1471 foreach (SceneObjectGroup group in PrimsFromDB) 1471 foreach (SceneObjectGroup group in PrimsFromDB)
1472 { 1472 {
1473 AddSceneObjectFromStorage(group); 1473 AddRestoredSceneObject(group, true);
1474 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1474 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1475 rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; 1475 rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
1476 rootPart.TrimPermissions(); 1476 rootPart.TrimPermissions();
@@ -1651,9 +1651,9 @@ namespace OpenSim.Region.Environment.Scenes
1651 /// Add an object into the scene that has come from storage 1651 /// Add an object into the scene that has come from storage
1652 /// </summary> 1652 /// </summary>
1653 /// <param name="sceneObject"></param> 1653 /// <param name="sceneObject"></param>
1654 public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject) 1654 public void AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1655 { 1655 {
1656 m_innerScene.AddSceneObjectFromStorage(sceneObject); 1656 m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup);
1657 } 1657 }
1658 1658
1659 /// <summary> 1659 /// <summary>