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authorTeravus Ovares2007-12-17 20:24:49 +0000
committerTeravus Ovares2007-12-17 20:24:49 +0000
commitadf7afb6064a0510b2b9f466889161501603041e (patch)
treea6a8b1ec4d0de45432751a84f205bbb74e578f05 /OpenSim/Region/Environment/Scenes/Scene.cs
parentmake it so prims don't relay into IRC (diff)
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* Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index db2e4b8..1145b00 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -459,6 +459,7 @@ namespace OpenSim.Region.Environment.Scenes
459 // This is the method that shuts down the scene. 459 // This is the method that shuts down the scene.
460 public override void Close() 460 public override void Close()
461 { 461 {
462 MainLog.Instance.Warn("SCENE", "Closing down the single simulator: " + RegionInfo.RegionName);
462 // Kick all ROOT agents with the message, 'The simulator is going down' 463 // Kick all ROOT agents with the message, 'The simulator is going down'
463 ForEachScenePresence(delegate(ScenePresence avatar) 464 ForEachScenePresence(delegate(ScenePresence avatar)
464 { 465 {