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author | Teravus Ovares | 2007-11-11 00:08:18 +0000 |
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committer | Teravus Ovares | 2007-11-11 00:08:18 +0000 |
commit | ec77e1eb17f032458dbe93c0a1eab5aee604112f (patch) | |
tree | 002992e71a443d80b44ebcbf497dfe17ce7a1625 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | removed OdePlugin/Meshing directory (diff) | |
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* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7e1bbfa..b4c8b68 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | private int m_timeUpdateCount; | 68 | private int m_timeUpdateCount; |
69 | 69 | ||
70 | private readonly Mutex updateLock; | 70 | private readonly Mutex updateLock; |
71 | 71 | public bool m_physicalPrim; | |
72 | protected ModuleLoader m_moduleLoader; | 72 | protected ModuleLoader m_moduleLoader; |
73 | protected StorageManager m_storageManager; | 73 | protected StorageManager m_storageManager; |
74 | protected AgentCircuitManager m_authenticateHandler; | 74 | protected AgentCircuitManager m_authenticateHandler; |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | 192 | ||
193 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | 193 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, |
194 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, | 194 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, |
195 | ModuleLoader moduleLoader, bool dumpAssetsToFile) | 195 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim) |
196 | { | 196 | { |
197 | updateLock = new Mutex(false); | 197 | updateLock = new Mutex(false); |
198 | 198 | ||
@@ -207,6 +207,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
207 | m_regionName = m_regInfo.RegionName; | 207 | m_regionName = m_regInfo.RegionName; |
208 | m_datastore = m_regInfo.DataStore; | 208 | m_datastore = m_regInfo.DataStore; |
209 | RegisterRegionWithComms(); | 209 | RegisterRegionWithComms(); |
210 | m_physicalPrim = physicalPrim; | ||
210 | 211 | ||
211 | m_LandManager = new LandManager(this, m_regInfo); | 212 | m_LandManager = new LandManager(this, m_regInfo); |
212 | m_estateManager = new EstateManager(this, m_regInfo); | 213 | m_estateManager = new EstateManager(this, m_regInfo); |
@@ -522,7 +523,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
522 | { | 523 | { |
523 | AddEntityFromStorage(prim); | 524 | AddEntityFromStorage(prim); |
524 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 525 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
525 | bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0); | 526 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
526 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 527 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
527 | rootPart.PhysActor = phyScene.AddPrimShape( | 528 | rootPart.PhysActor = phyScene.AddPrimShape( |
528 | rootPart.Name, | 529 | rootPart.Name, |
@@ -572,7 +573,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
572 | rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom; | 573 | rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom; |
573 | } | 574 | } |
574 | // if not phantom, add to physics | 575 | // if not phantom, add to physics |
575 | bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0); | 576 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
576 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 577 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
577 | rootPart.PhysActor = | 578 | rootPart.PhysActor = |
578 | phyScene.AddPrimShape( | 579 | phyScene.AddPrimShape( |