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authorMelanie Thielker2008-08-24 05:25:26 +0000
committerMelanie Thielker2008-08-24 05:25:26 +0000
commitc9b5641c499d23ff6674cafa1026b88ade1debec (patch)
treed9a274c8a60f94cc4246beb7816d6b453e8d6436 /OpenSim/Region/Environment/Scenes/Scene.cs
parentAdd the fields for the eye candy and sale featires to the prims table. (diff)
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Plumb the data path for all those eye candy values. Saves texture
animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c44a714..36471e9 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3940,7 +3940,8 @@ namespace OpenSim.Region.Environment.Scenes
3940 part.ObjectSaleType = saleType; 3940 part.ObjectSaleType = saleType;
3941 part.SalePrice = salePrice; 3941 part.SalePrice = salePrice;
3942 3942
3943 m_log.DebugFormat("[SCENE] Set sale data of object {0} to {1} ${2}", part.UUID, saleType, salePrice); 3943 part.ParentGroup.HasGroupChanged = true;
3944
3944 part.GetProperties(client); 3945 part.GetProperties(client);
3945 } 3946 }
3946 3947