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authorTeravus Ovares2008-05-01 15:17:49 +0000
committerTeravus Ovares2008-05-01 15:17:49 +0000
commit56b4f5a2ea582d347c69ce30405e078270090dfa (patch)
tree088745a3b4457b58c95c1eec1de5d5299d3493e9 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Assorted spring cleanings. (diff)
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* committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs96
1 files changed, 91 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 30e3815..60d6293 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1169,7 +1169,7 @@ namespace OpenSim.Region.Environment.Scenes
1169 return myID; 1169 return myID;
1170 } 1170 }
1171 1171
1172 public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale) 1172 public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter)
1173 { 1173 {
1174 LLVector3 pos = LLVector3.Zero; 1174 LLVector3 pos = LLVector3.Zero;
1175 if (RayEndIsIntersection == (byte)1) 1175 if (RayEndIsIntersection == (byte)1)
@@ -1196,7 +1196,7 @@ namespace OpenSim.Region.Environment.Scenes
1196 Ray NewRay = new Ray(AXOrigin, AXdirection); 1196 Ray NewRay = new Ray(AXOrigin, AXdirection);
1197 1197
1198 // Ray Trace against target here 1198 // Ray Trace against target here
1199 EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0), frontFacesOnly); 1199 EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0), frontFacesOnly, FaceCenter);
1200 1200
1201 // Un-comment out the following line to Get Raytrace results printed to the console. 1201 // Un-comment out the following line to Get Raytrace results printed to the console.
1202 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 1202 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
@@ -1228,7 +1228,7 @@ namespace OpenSim.Region.Environment.Scenes
1228 { 1228 {
1229 // We don't have a target here, so we're going to raytrace all the objects in the scene. 1229 // We don't have a target here, so we're going to raytrace all the objects in the scene.
1230 1230
1231 EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true); 1231 EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
1232 1232
1233 // Un-comment the following line to print the raytrace results to the console. 1233 // Un-comment the following line to print the raytrace results to the console.
1234 //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 1234 //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
@@ -1254,7 +1254,7 @@ namespace OpenSim.Region.Environment.Scenes
1254 byte RayEndIsIntersection) 1254 byte RayEndIsIntersection)
1255 { 1255 {
1256 1256
1257 LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f,0.5f,0.5f)); 1257 LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f,0.5f,0.5f), false);
1258 1258
1259 if (PermissionsMngr.CanRezObject(ownerID, pos)) 1259 if (PermissionsMngr.CanRezObject(ownerID, pos))
1260 { 1260 {
@@ -1560,6 +1560,7 @@ namespace OpenSim.Region.Environment.Scenes
1560 client.OnLinkObjects += m_innerScene.LinkObjects; 1560 client.OnLinkObjects += m_innerScene.LinkObjects;
1561 client.OnDelinkObjects += m_innerScene.DelinkObjects; 1561 client.OnDelinkObjects += m_innerScene.DelinkObjects;
1562 client.OnObjectDuplicate += m_innerScene.DuplicateObject; 1562 client.OnObjectDuplicate += m_innerScene.DuplicateObject;
1563 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
1563 client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; 1564 client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
1564 client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; 1565 client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
1565 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest); 1566 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest);
@@ -1632,7 +1633,92 @@ namespace OpenSim.Region.Environment.Scenes
1632 1633
1633 1634
1634 } 1635 }
1635 1636 public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
1637 LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
1638 bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
1639 {
1640
1641 LLVector3 pos = LLVector3.Zero;
1642 bool frontFacesOnly = true;
1643
1644 SceneObjectPart target = GetSceneObjectPart(localID);
1645
1646 if (target != null)
1647 {
1648
1649 LLVector3 direction = LLVector3.Norm(RayEnd - RayStart);
1650 Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
1651 Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
1652
1653
1654 if (target != null)
1655 {
1656 if (target.ParentGroup != null)
1657 {
1658 pos = target.AbsolutePosition;
1659 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
1660
1661 // TODO: Raytrace better here
1662
1663 //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection));
1664 Ray NewRay = new Ray(AXOrigin, AXdirection);
1665
1666 // Ray Trace against target here
1667 EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, false);
1668
1669 // Un-comment out the following line to Get Raytrace results printed to the console.
1670 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
1671 float ScaleOffset = 0.5f;
1672
1673 // If we hit something
1674 if (ei.HitTF)
1675 {
1676 LLVector3 scale = target.Scale;
1677 LLVector3 scaleComponent = new LLVector3(ei.AAfaceNormal.x, ei.AAfaceNormal.y, ei.AAfaceNormal.z);
1678 if (scaleComponent.X != 0) ScaleOffset = scale.X;
1679 if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
1680 if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
1681 ScaleOffset = Math.Abs(ScaleOffset);
1682 LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z);
1683
1684
1685
1686 if (CopyCenters)
1687 {
1688 // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal.
1689 LLVector3 direction2 = LLVector3.Norm(pos - target.AbsolutePosition);
1690 Vector3 AXOrigin2 = new Vector3(target.AbsolutePosition.X, target.AbsolutePosition.Y, target.AbsolutePosition.Z);
1691 Vector3 AXdirection2 = ei.AAfaceNormal;
1692 Ray NewRay2 = new Ray(AXOrigin2, AXdirection2);
1693 EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), false, CopyCenters);
1694 if (ei2.HitTF)
1695 {
1696 //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString());
1697 pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z);
1698 }
1699 }
1700 LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
1701 // Set the position to the intersection point
1702 LLVector3 offset = (normal * (ScaleOffset / 2f));
1703 pos = (intersectionpoint + offset);
1704
1705 // stick in offset format from the original prim
1706 pos = pos - target.ParentGroup.AbsolutePosition;
1707 m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
1708 }
1709
1710
1711 return;
1712 }
1713 return;
1714 }
1715
1716 }
1717
1718
1719
1720
1721 }
1636 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) 1722 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
1637 { 1723 {
1638 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); 1724 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId);