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author | Justin Clarke Casey | 2008-01-07 02:12:06 +0000 |
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committer | Justin Clarke Casey | 2008-01-07 02:12:06 +0000 |
commit | 3e75dede1b744fa9a6b7cad00039620de01fb2e2 (patch) | |
tree | aef7d627d0935d93a1cf01bf6ee16f2584c1a2ac /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Adding More to the MessageServer classes. (diff) | |
download | opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.zip opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.tar.gz opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.tar.bz2 opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.tar.xz |
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 215d30d..4156584 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -890,11 +890,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
890 | public virtual void LoadPrimsFromStorage(bool m_permissions) | 890 | public virtual void LoadPrimsFromStorage(bool m_permissions) |
891 | { | 891 | { |
892 | MainLog.Instance.Verbose("SCENE", "Loading objects from datastore"); | 892 | MainLog.Instance.Verbose("SCENE", "Loading objects from datastore"); |
893 | |||
893 | List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); | 894 | List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); |
894 | foreach (SceneObjectGroup prim in PrimsFromDB) | 895 | foreach (SceneObjectGroup group in PrimsFromDB) |
895 | { | 896 | { |
896 | AddEntityFromStorage(prim); | 897 | AddEntityFromStorage(group); |
897 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 898 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
898 | rootPart.ApplySanePermissions(); | 899 | rootPart.ApplySanePermissions(); |
899 | 900 | ||
900 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 901 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
@@ -909,6 +910,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
909 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 910 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
910 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 911 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
911 | } | 912 | } |
913 | |||
912 | MainLog.Instance.Verbose("SCENE", "Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 914 | MainLog.Instance.Verbose("SCENE", "Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
913 | } | 915 | } |
914 | 916 | ||