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authorMW2007-07-12 15:16:19 +0000
committerMW2007-07-12 15:16:19 +0000
commit20a77a6d4b05ee15b7b04a81920d19462e6e542a (patch)
tree93c10bd7724a62ccb3bec9697439e0db42fcd281 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parentCleaning up some of the CAPS functions, Asset uploads now use the new LLSDStr... (diff)
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Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 1753772..14bf87c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -113,8 +113,10 @@ namespace OpenSim.Region.Environment.Scenes
113 if (this.Avatars.ContainsKey(fromAgentID)) 113 if (this.Avatars.ContainsKey(fromAgentID))
114 { 114 {
115 // Local sim message 115 // Local sim message
116 ScenePresence avatar = this.Avatars[fromAgentID]; 116 ScenePresence fromAvatar = this.Avatars[fromAgentID];
117 avatar.ControllingClient.SendInstantMessage(message, toAgentID); 117 ScenePresence toAvatar = this.Avatars[toAgentID];
118 string fromName = fromAvatar.firstname + " " + fromAvatar.lastname;
119 toAvatar.ControllingClient.SendInstantMessage(message, toAgentID, fromName);
118 } 120 }
119 else 121 else
120 { 122 {