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authorMW2007-07-18 20:29:06 +0000
committerMW2007-07-18 20:29:06 +0000
commitd2b459b8e592b48edbdd03a154dcaa7336d5ce8d (patch)
tree6431743dd3a7962ce22f788b15b869c6222b1ebe /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parentMore testing some ideas, to find best method for SceneObject Primitive classes. (diff)
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Sculpted Prims should now work.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index f39d56a..5bfdccb 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -327,6 +327,22 @@ namespace OpenSim.Region.Environment.Scenes
327 } 327 }
328 } 328 }
329 329
330 public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
331 {
332 Primitive prim = null;
333 foreach (EntityBase ent in Entities.Values)
334 {
335 if (ent is SceneObject)
336 {
337 prim = ((SceneObject)ent).HasChildPrim(primLocalID);
338 if (prim != null)
339 {
340 prim.UpdateExtraParam(type, inUse, data);
341 break;
342 }
343 }
344 }
345 }
330 /// <summary> 346 /// <summary>
331 /// 347 ///
332 /// </summary> 348 /// </summary>