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author | Adam Frisby | 2007-08-01 23:02:54 +0000 |
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committer | Adam Frisby | 2007-08-01 23:02:54 +0000 |
commit | a250d24492d85f62dc549586d6e8776b383f4375 (patch) | |
tree | fe81bdb15cd89f446bf078b9b4f8ef9ce7afc648 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |
parent | * Fixed terrain fill command (diff) | |
download | opensim-SC-a250d24492d85f62dc549586d6e8776b383f4375.zip opensim-SC-a250d24492d85f62dc549586d6e8776b383f4375.tar.gz opensim-SC-a250d24492d85f62dc549586d6e8776b383f4375.tar.bz2 opensim-SC-a250d24492d85f62dc549586d6e8776b383f4375.tar.xz |
* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index a90c5ff..e839961 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -57,27 +57,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | { | 57 | { |
58 | case 0: | 58 | case 0: |
59 | // flatten terrain | 59 | // flatten terrain |
60 | Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); | 60 | Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0); |
61 | break; | 61 | break; |
62 | case 1: | 62 | case 1: |
63 | // raise terrain | 63 | // raise terrain |
64 | Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); | 64 | Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0); |
65 | break; | 65 | break; |
66 | case 2: | 66 | case 2: |
67 | //lower terrain | 67 | //lower terrain |
68 | Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); | 68 | Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0); |
69 | break; | 69 | break; |
70 | case 3: | 70 | case 3: |
71 | // smooth terrain | 71 | // smooth terrain |
72 | Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); | 72 | Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0); |
73 | break; | 73 | break; |
74 | case 4: | 74 | case 4: |
75 | // noise | 75 | // noise |
76 | Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); | 76 | Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0); |
77 | break; | 77 | break; |
78 | case 5: | 78 | case 5: |
79 | // revert | 79 | // revert |
80 | Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); | 80 | Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0); |
81 | break; | 81 | break; |
82 | 82 | ||
83 | // CLIENT EXTENSIONS GO HERE | 83 | // CLIENT EXTENSIONS GO HERE |