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author | Justin Clarke Casey | 2008-01-09 15:46:45 +0000 |
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committer | Justin Clarke Casey | 2008-01-09 15:46:45 +0000 |
commit | 796ae57bea5e7004ac8d41bee2d496d645db81ce (patch) | |
tree | cf40811cc9b7ae91e679d639785bd6ab4fd422d0 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |
parent | * removed another superfluous debug message (diff) | |
download | opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.zip opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.tar.gz opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.tar.bz2 opensim-SC-796ae57bea5e7004ac8d41bee2d496d645db81ce.tar.xz |
Prim inventory script saving phase 2.
* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 647fbf4..5a7d4de 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | agentData.AgentID = avatarID; | 176 | agentData.AgentID = avatarID; |
177 | agentData.QueryID = RequestID; | 177 | agentData.QueryID = RequestID; |
178 | replyPacket.AgentData = agentData; | 178 | replyPacket.AgentData = agentData; |
179 | byte[] bytes = new byte[AvatarResponses.Count*32]; | 179 | //byte[] bytes = new byte[AvatarResponses.Count*32]; |
180 | 180 | ||
181 | int i = 0; | 181 | int i = 0; |
182 | foreach (AvatarPickerAvatar item in AvatarResponses) | 182 | foreach (AvatarPickerAvatar item in AvatarResponses) |