aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
diff options
context:
space:
mode:
authorAdam Frisby2007-07-21 22:20:22 +0000
committerAdam Frisby2007-07-21 22:20:22 +0000
commit4eb8ca49a901b09ce4bc3130f76f53b910391bbc (patch)
treea8bf71c7dee31f69a26e29e0708317429653fd7c /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parent* Fixed an issue whereby extremely tall terrains would be unable to output a ... (diff)
downloadopensim-SC-4eb8ca49a901b09ce4bc3130f76f53b910391bbc.zip
opensim-SC-4eb8ca49a901b09ce4bc3130f76f53b910391bbc.tar.gz
opensim-SC-4eb8ca49a901b09ce4bc3130f76f53b910391bbc.tar.bz2
opensim-SC-4eb8ca49a901b09ce4bc3130f76f53b910391bbc.tar.xz
* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 9a81a5f..e963737 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes
54 { 54 {
55 case 0: 55 case 0:
56 // flatten terrain 56 // flatten terrain
57 Terrain.flatten(north, west, size, (double)seconds / 5.0); 57 Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
58 RegenerateTerrain(true, (int)north, (int)west); 58 RegenerateTerrain(true, (int)north, (int)west);
59 break; 59 break;
60 case 1: 60 case 1:
61 // raise terrain 61 // raise terrain
62 Terrain.raise(north, west, size, (double)seconds / 5.0); 62 Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
63 RegenerateTerrain(true, (int)north, (int)west); 63 RegenerateTerrain(true, (int)north, (int)west);
64 break; 64 break;
65 case 2: 65 case 2:
66 //lower terrain 66 //lower terrain
67 Terrain.lower(north, west, size, (double)seconds / 5.0); 67 Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
68 RegenerateTerrain(true, (int)north, (int)west); 68 RegenerateTerrain(true, (int)north, (int)west);
69 break; 69 break;
70 case 3: 70 case 3:
71 // smooth terrain 71 // smooth terrain
72 Terrain.smooth(north, west, size, (double)seconds / 5.0); 72 Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
73 RegenerateTerrain(true, (int)north, (int)west); 73 RegenerateTerrain(true, (int)north, (int)west);
74 break; 74 break;
75 case 4: 75 case 4:
76 // noise 76 // noise
77 Terrain.noise(north, west, size, (double)seconds / 5.0); 77 Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
78 RegenerateTerrain(true, (int)north, (int)west); 78 RegenerateTerrain(true, (int)north, (int)west);
79 break; 79 break;
80 case 5: 80 case 5:
81 // revert 81 // revert
82 Terrain.revert(north, west, size, (double)seconds / 5.0); 82 Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
83 RegenerateTerrain(true, (int)north, (int)west); 83 RegenerateTerrain(true, (int)north, (int)west);
84 break; 84 break;
85 85