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authorAdam Frisby2007-07-24 05:54:44 +0000
committerAdam Frisby2007-07-24 05:54:44 +0000
commit2760378f7ae9fc9b804b9a4a2936ea7c38e75876 (patch)
treeab7ff67cde1d44231b2cb32b0e703ad1d7ad3bf5 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parent* SendLayerData overload including coords now uses patch number rather than c... (diff)
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* Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 571cead..b5faad5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Scenes
48 /// <param name="action">The action to be performed</param> 48 /// <param name="action">The action to be performed</param>
49 /// <param name="north">Distance from the north border where the cursor is located</param> 49 /// <param name="north">Distance from the north border where the cursor is located</param>
50 /// <param name="west">Distance from the west border where the cursor is located</param> 50 /// <param name="west">Distance from the west border where the cursor is located</param>
51 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) 51 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
52 { 52 {
53 // Shiny. 53 // Shiny.
54 double size = (double)(1 << brushsize); 54 double size = (double)(1 << brushsize);
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
92 break; 92 break;
93 } 93 }
94 94
95 RegenerateTerrain(true, (int)(north / 16.0f), (int)(west / 16.0f)); 95 remoteUser.SendLayerData((int)(west / 16), (int)(north / 16), Terrain.GetHeights1D());
96 96
97 return; 97 return;
98 } 98 }