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authorJeff Ames2008-05-06 22:41:38 +0000
committerJeff Ames2008-05-06 22:41:38 +0000
commit0ea48cf7860a83e30e4401b4bb1ff4b4eb3ae3a7 (patch)
tree92221f03df2e93be0399a008ba4927977067a888 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parentsend actual velocity and angular velocity in terse updates (diff)
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De-tabify source.
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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index ae37790..0a4906a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Environment.Scenes
193 // Is this prim part of the group 193 // Is this prim part of the group
194 if (obj.HasChildPrim(localID)) 194 if (obj.HasChildPrim(localID))
195 { 195 {
196 SceneObjectPart part=obj.GetChildPart(localID); 196 SceneObjectPart part=obj.GetChildPart(localID);
197 if (part != null) 197 if (part != null)
198 { 198 {
199 // If the touched prim handles touches, deliver it 199 // If the touched prim handles touches, deliver it