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authorlbsa712007-09-21 03:13:49 +0000
committerlbsa712007-09-21 03:13:49 +0000
commit409bcd999d19c52133f7099963febdf96d865467 (patch)
treea4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parentphysics-related fixes; should stabilize border crossings (diff)
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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 53da016..91b9634 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Scenes
77 ScenePresence fromAvatar = m_scenePresences[fromAgentID]; 77 ScenePresence fromAvatar = m_scenePresences[fromAgentID];
78 ScenePresence toAvatar = m_scenePresences[toAgentID]; 78 ScenePresence toAvatar = m_scenePresences[toAgentID];
79 string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname; 79 string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
80 toAvatar._ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, 80 toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
81 imSessionID, fromName, dialog, timestamp); 81 imSessionID, fromName, dialog, timestamp);
82 } 82 }
83 else 83 else
@@ -508,7 +508,7 @@ namespace OpenSim.Region.Environment.Scenes
508 { 508 {
509 ForEachScenePresence(delegate(ScenePresence presence) 509 ForEachScenePresence(delegate(ScenePresence presence)
510 { 510 {
511 presence._ControllingClient.SendAnimation(animID, seq, client.AgentId); 511 presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
512 }); 512 });
513 } 513 }
514 514