diff options
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index bf98b0d..1445edf 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -149,15 +149,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
149 | avatar = null; | 149 | avatar = null; |
150 | } | 150 | } |
151 | 151 | ||
152 | m_clientManager.ForEachClient(delegate(IClientAPI client) | 152 | this.ForEachScenePresence(delegate(ScenePresence presence) |
153 | { | 153 | { |
154 | int dis = -1000; | 154 | int dis = -1000; |
155 | if (this.Avatars.ContainsKey(client.AgentId)) | 155 | if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId)) |
156 | { | 156 | { |
157 | avatar = this.Avatars[client.AgentId]; | 157 | avatar = this.Avatars[presence.ControllingClient.AgentId]; |
158 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
159 | dis = (int)avatar.Pos.GetDistanceTo(fromPos); | 158 | dis = (int)avatar.Pos.GetDistanceTo(fromPos); |
160 | //Console.WriteLine("found avatar at " +dis); | ||
161 | } | 159 | } |
162 | 160 | ||
163 | switch (type) | 161 | switch (type) |
@@ -166,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
166 | if ((dis < 10) && (dis > -10)) | 164 | if ((dis < 10) && (dis > -10)) |
167 | { | 165 | { |
168 | //should change so the message is sent through the avatar rather than direct to the ClientView | 166 | //should change so the message is sent through the avatar rather than direct to the ClientView |
169 | client.SendChatMessage(message, type, fromPos, fromName, | 167 | presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, |
170 | fromAgentID); | 168 | fromAgentID); |
171 | } | 169 | } |
172 | break; | 170 | break; |
@@ -174,20 +172,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
174 | if ((dis < 30) && (dis > -30)) | 172 | if ((dis < 30) && (dis > -30)) |
175 | { | 173 | { |
176 | //Console.WriteLine("sending chat"); | 174 | //Console.WriteLine("sending chat"); |
177 | client.SendChatMessage(message, type, fromPos, fromName, | 175 | presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, |
178 | fromAgentID); | 176 | fromAgentID); |
179 | } | 177 | } |
180 | break; | 178 | break; |
181 | case 2: // Shout | 179 | case 2: // Shout |
182 | if ((dis < 100) && (dis > -100)) | 180 | if ((dis < 100) && (dis > -100)) |
183 | { | 181 | { |
184 | client.SendChatMessage(message, type, fromPos, fromName, | 182 | presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, |
185 | fromAgentID); | 183 | fromAgentID); |
186 | } | 184 | } |
187 | break; | 185 | break; |
188 | 186 | ||
189 | case 0xff: // Broadcast | 187 | case 0xff: // Broadcast |
190 | client.SendChatMessage(message, type, fromPos, fromName, | 188 | presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, |
191 | fromAgentID); | 189 | fromAgentID); |
192 | break; | 190 | break; |
193 | } | 191 | } |