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authorJustin Clarke Casey2008-04-08 14:39:29 +0000
committerJustin Clarke Casey2008-04-08 14:39:29 +0000
commit90422db35a9540a5eabfca0ede239d7efc36c83e (patch)
treef90e3653af8f8e8f509d55a364daf6a411bb9e01 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentnew compile of libsecondlife (libsecondlife2.dll in root folder) for justincc. (diff)
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* Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 87f7ace..bc8fb59 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -858,7 +858,7 @@ namespace OpenSim.Region.Environment.Scenes
858 ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), 858 ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
859 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), 859 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
860 (sbyte) InventoryType.Object, 860 (sbyte) InventoryType.Object,
861 (sbyte) AssetType.Primitive, 861 (sbyte) AssetType.Object,
862 Helpers.StringToField(sceneObjectXml)); 862 Helpers.StringToField(sceneObjectXml));
863 AssetCache.AddAsset(asset); 863 AssetCache.AddAsset(asset);
864 864