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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs444
1 files changed, 222 insertions, 222 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 6aef45e..5e2ccec 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public partial class Scene 41 public partial class Scene
42 { 42 {
43 private static readonly ILog m_log 43 private static readonly ILog m_log
44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
@@ -49,14 +49,14 @@ namespace OpenSim.Region.Environment.Scenes
49 public void StartScripts() 49 public void StartScripts()
50 { 50 {
51 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); 51 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
52 52
53 foreach (EntityBase group in Entities.Values) 53 foreach (EntityBase group in Entities.Values)
54 { 54 {
55 if (group is SceneObjectGroup) 55 if (group is SceneObjectGroup)
56 { 56 {
57 ((SceneObjectGroup) group).StartScripts(); 57 ((SceneObjectGroup) group).StartScripts();
58 } 58 }
59 } 59 }
60 } 60 }
61 61
62 /// <summary> 62 /// <summary>
@@ -67,9 +67,9 @@ namespace OpenSim.Region.Environment.Scenes
67 /// in which the item is to be placed.</param> 67 /// in which the item is to be placed.</param>
68 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) 68 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
69 { 69 {
70 CachedUserInfo userInfo 70 CachedUserInfo userInfo
71 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 71 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
72 72
73 if (userInfo != null) 73 if (userInfo != null)
74 { 74 {
75 userInfo.AddItem(item); 75 userInfo.AddItem(item);
@@ -91,17 +91,17 @@ namespace OpenSim.Region.Environment.Scenes
91 m_log.ErrorFormat( 91 m_log.ErrorFormat(
92 "[AGENT INVENTORY]: Agent {0} {1} was not found for add of item {2} {3}", 92 "[AGENT INVENTORY]: Agent {0} {1} was not found for add of item {2} {3}",
93 remoteClient.Name, remoteClient.AgentId, item.Name, item.ID); 93 remoteClient.Name, remoteClient.AgentId, item.Name, item.ID);
94 94
95 return; 95 return;
96 } 96 }
97 } 97 }
98 98
99 /// <summary> 99 /// <summary>
100 /// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see> 100 /// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see>
101 /// </summary> 101 /// </summary>
102 /// <param name="avatarId">The ID of the avatar</param> 102 /// <param name="avatarId">The ID of the avatar</param>
103 /// <param name="item">The item. This structure contains all the item metadata, including the folder 103 /// <param name="item">The item. This structure contains all the item metadata, including the folder
104 /// in which the item is to be placed.</param> 104 /// in which the item is to be placed.</param>
105 public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) 105 public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
106 { 106 {
107 ScenePresence avatar; 107 ScenePresence avatar;
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Environment.Scenes
131 if (userInfo.RootFolder != null) 131 if (userInfo.RootFolder != null)
132 { 132 {
133 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 133 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
134 134
135 if (item != null) 135 if (item != null)
136 { 136 {
137 AssetBase asset = 137 AssetBase asset =
@@ -188,13 +188,13 @@ namespace OpenSim.Region.Environment.Scenes
188 /// <param name="itemID"></param> 188 /// <param name="itemID"></param>
189 /// <param name="primID">The prim which contains the item to update</param> 189 /// <param name="primID">The prim which contains the item to update</param>
190 /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> 190 /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
191 /// <param name="data"></param> 191 /// <param name="data"></param>
192 public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, 192 public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId,
193 LLUUID primId, bool isScriptRunning, byte[] data) 193 LLUUID primId, bool isScriptRunning, byte[] data)
194 { 194 {
195 // Retrieve group 195 // Retrieve group
196 SceneObjectPart part = GetSceneObjectPart(primId); 196 SceneObjectPart part = GetSceneObjectPart(primId);
197 SceneObjectGroup group = part.ParentGroup; 197 SceneObjectGroup group = part.ParentGroup;
198 if (null == group) 198 if (null == group)
199 { 199 {
200 m_log.ErrorFormat( 200 m_log.ErrorFormat(
@@ -204,36 +204,36 @@ namespace OpenSim.Region.Environment.Scenes
204 204
205 return; 205 return;
206 } 206 }
207 207
208 // Retrieve item 208 // Retrieve item
209 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); 209 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);
210 if (null == item) 210 if (null == item)
211 { 211 {
212 return; 212 return;
213 } 213 }
214 214
215 // Create new asset 215 // Create new asset
216 // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this 216 // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this
217 // There may well be one in libsecondlife 217 // There may well be one in libsecondlife
218 AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data); 218 AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data);
219 AssetCache.AddAsset(asset); 219 AssetCache.AddAsset(asset);
220 220
221 // Update item with new asset 221 // Update item with new asset
222 item.AssetID = asset.FullID; 222 item.AssetID = asset.FullID;
223 group.UpdateInventoryItem(item); 223 group.UpdateInventoryItem(item);
224 group.GetProperties(remoteClient); 224 group.GetProperties(remoteClient);
225 225
226 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 226 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
227 if (isScriptRunning) 227 if (isScriptRunning)
228 { 228 {
229 group.StopScript(part.LocalId, item.ItemID); 229 group.StopScript(part.LocalId, item.ItemID);
230 group.StartScript(part.LocalId, item.ItemID); 230 group.StartScript(part.LocalId, item.ItemID);
231 } 231 }
232 } 232 }
233 233
234 /// <summary> 234 /// <summary>
235 /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see> 235 /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see>
236 /// </summary> 236 /// </summary>
237 private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId, 237 private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId,
238 LLUUID primId, bool isScriptRunning, byte[] data) 238 LLUUID primId, bool isScriptRunning, byte[] data)
239 { 239 {
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Environment.Scenes
276 if (userInfo != null && userInfo.RootFolder != null) 276 if (userInfo != null && userInfo.RootFolder != null)
277 { 277 {
278 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 278 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
279 279
280 if (item != null) 280 if (item != null)
281 { 281 {
282 if (LLUUID.Zero == transactionID) 282 if (LLUUID.Zero == transactionID)
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
284 item.Name = itemUpd.Name; 284 item.Name = itemUpd.Name;
285 item.Description = itemUpd.Description; 285 item.Description = itemUpd.Description;
286 item.NextPermissions = itemUpd.NextPermissions; 286 item.NextPermissions = itemUpd.NextPermissions;
287 item.CurrentPermissions |= 8; // Slam! 287 item.CurrentPermissions |= 8; // Slam!
288 item.EveryOnePermissions = itemUpd.EveryOnePermissions; 288 item.EveryOnePermissions = itemUpd.EveryOnePermissions;
289 289
290 // TODO: Requires sanity checks 290 // TODO: Requires sanity checks
@@ -323,7 +323,7 @@ namespace OpenSim.Region.Environment.Scenes
323 "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); 323 "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
324 } 324 }
325 } 325 }
326 326
327 /// <summary> 327 /// <summary>
328 /// Give an inventory item from one avatar to another 328 /// Give an inventory item from one avatar to another
329 /// </summary> 329 /// </summary>
@@ -333,35 +333,35 @@ namespace OpenSim.Region.Environment.Scenes
333 public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) 333 public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId)
334 { 334 {
335 // Retrieve the item from the sender 335 // Retrieve the item from the sender
336 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); 336 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
337 337
338 if (senderUserInfo == null) 338 if (senderUserInfo == null)
339 { 339 {
340 m_log.ErrorFormat( 340 m_log.ErrorFormat(
341 "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); 341 "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
342 342
343 return; 343 return;
344 } 344 }
345 345
346 if (senderUserInfo.RootFolder != null) 346 if (senderUserInfo.RootFolder != null)
347 { 347 {
348 InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); 348 InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId);
349 349
350 if (item != null) 350 if (item != null)
351 { 351 {
352 if (!ExternalChecks.ExternalChecksBypassPermissions()) 352 if (!ExternalChecks.ExternalChecksBypassPermissions())
353 { 353 {
354 if((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 354 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
355 return; 355 return;
356 } 356 }
357 357
358 // TODO get recipient's root folder 358 // TODO get recipient's root folder
359 CachedUserInfo recipientUserInfo 359 CachedUserInfo recipientUserInfo
360 = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); 360 = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId);
361 361
362 if (recipientUserInfo != null) 362 if (recipientUserInfo != null)
363 { 363 {
364 // Insert a copy of the item into the recipient 364 // Insert a copy of the item into the recipient
365 InventoryItemBase itemCopy = new InventoryItemBase(); 365 InventoryItemBase itemCopy = new InventoryItemBase();
366 itemCopy.Owner = recipientClient.AgentId; 366 itemCopy.Owner = recipientClient.AgentId;
367 itemCopy.Creator = senderId; 367 itemCopy.Creator = senderId;
@@ -372,37 +372,37 @@ namespace OpenSim.Region.Environment.Scenes
372 itemCopy.AssetType = item.AssetType; 372 itemCopy.AssetType = item.AssetType;
373 itemCopy.InvType = item.InvType; 373 itemCopy.InvType = item.InvType;
374 itemCopy.Folder = recipientUserInfo.RootFolder.ID; 374 itemCopy.Folder = recipientUserInfo.RootFolder.ID;
375 if (ExternalChecks.ExternalChecksPropagatePermissions()) 375 if (ExternalChecks.ExternalChecksPropagatePermissions())
376 { 376 {
377 if(item.InvType == 6) 377 if (item.InvType == 6)
378 { 378 {
379 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); 379 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
380 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; 380 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
381 } 381 }
382 else 382 else
383 { 383 {
384 Console.WriteLine("Non-Prim item ==>"); 384 Console.WriteLine("Non-Prim item ==>");
385 itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; 385 itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
386 } 386 }
387 387
388 itemCopy.CurrentPermissions = itemCopy.BasePermissions; 388 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
389 if((item.CurrentPermissions & 8) != 0) // Propagate slam bit 389 if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
390 { 390 {
391 itemCopy.CurrentPermissions = item.NextPermissions; 391 itemCopy.CurrentPermissions = item.NextPermissions;
392 itemCopy.BasePermissions=itemCopy.CurrentPermissions; 392 itemCopy.BasePermissions=itemCopy.CurrentPermissions;
393 itemCopy.CurrentPermissions |= 8; 393 itemCopy.CurrentPermissions |= 8;
394 } 394 }
395 395
396 itemCopy.NextPermissions = item.NextPermissions; 396 itemCopy.NextPermissions = item.NextPermissions;
397 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; 397 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
398 } 398 }
399 else 399 else
400 { 400 {
401 itemCopy.CurrentPermissions = item.CurrentPermissions; 401 itemCopy.CurrentPermissions = item.CurrentPermissions;
402 itemCopy.NextPermissions = item.NextPermissions; 402 itemCopy.NextPermissions = item.NextPermissions;
403 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; 403 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
404 itemCopy.BasePermissions = item.BasePermissions; 404 itemCopy.BasePermissions = item.BasePermissions;
405 } 405 }
406 itemCopy.GroupID = item.GroupID; 406 itemCopy.GroupID = item.GroupID;
407 itemCopy.GroupOwned = item.GroupOwned; 407 itemCopy.GroupOwned = item.GroupOwned;
408 itemCopy.Flags = item.Flags; 408 itemCopy.Flags = item.Flags;
@@ -410,21 +410,21 @@ namespace OpenSim.Region.Environment.Scenes
410 itemCopy.SaleType = item.SaleType; 410 itemCopy.SaleType = item.SaleType;
411 411
412 recipientUserInfo.AddItem(itemCopy); 412 recipientUserInfo.AddItem(itemCopy);
413 413
414 if (!ExternalChecks.ExternalChecksBypassPermissions()) 414 if (!ExternalChecks.ExternalChecksBypassPermissions())
415 { 415 {
416 if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 416 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
417 senderUserInfo.DeleteItem(itemId); 417 senderUserInfo.DeleteItem(itemId);
418 } 418 }
419 419
420 // Let the recipient client know about this new item 420 // Let the recipient client know about this new item
421 recipientClient.SendBulkUpdateInventory(itemCopy); 421 recipientClient.SendBulkUpdateInventory(itemCopy);
422 } 422 }
423 else 423 else
424 { 424 {
425 m_log.ErrorFormat( 425 m_log.ErrorFormat(
426 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", 426 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}",
427 recipientClient.Name, recipientClient.AgentId, item.Name, 427 recipientClient.Name, recipientClient.AgentId, item.Name,
428 item.ID, senderId); 428 item.ID, senderId);
429 } 429 }
430 } 430 }
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes
432 { 432 {
433 m_log.ErrorFormat( 433 m_log.ErrorFormat(
434 "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); 434 "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId);
435 435
436 return; 436 return;
437 } 437 }
438 } 438 }
@@ -440,7 +440,7 @@ namespace OpenSim.Region.Environment.Scenes
440 { 440 {
441 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); 441 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
442 return; 442 return;
443 } 443 }
444 } 444 }
445 445
446 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, 446 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID,
@@ -449,9 +449,9 @@ namespace OpenSim.Region.Environment.Scenes
449 m_log.DebugFormat( 449 m_log.DebugFormat(
450 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", 450 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
451 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); 451 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
452 452
453 InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(oldItemID); 453 InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(oldItemID);
454 454
455 if (item == null) 455 if (item == null)
456 { 456 {
457 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); 457 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
@@ -464,7 +464,7 @@ namespace OpenSim.Region.Environment.Scenes
464 if (userInfo.RootFolder != null) 464 if (userInfo.RootFolder != null)
465 { 465 {
466 item = userInfo.RootFolder.FindItem(oldItemID); 466 item = userInfo.RootFolder.FindItem(oldItemID);
467 467
468 if (item == null) 468 if (item == null)
469 { 469 {
470 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); 470 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
@@ -477,29 +477,29 @@ namespace OpenSim.Region.Environment.Scenes
477 return; 477 return;
478 } 478 }
479 } 479 }
480 480
481 AssetBase asset 481 AssetBase asset
482 = AssetCache.GetAsset( 482 = AssetCache.GetAsset(
483 item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); 483 item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
484 484
485 if (asset != null) 485 if (asset != null)
486 { 486 {
487 if(remoteClient.AgentId == oldAgentID) 487 if (remoteClient.AgentId == oldAgentID)
488 { 488 {
489 CreateNewInventoryItem( 489 CreateNewInventoryItem(
490 remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions); 490 remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions);
491 } 491 }
492 else 492 else
493 { 493 {
494 CreateNewInventoryItem( 494 CreateNewInventoryItem(
495 remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions); 495 remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions);
496 } 496 }
497 } 497 }
498 else 498 else
499 { 499 {
500 m_log.ErrorFormat( 500 m_log.ErrorFormat(
501 "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found", 501 "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
502 item.Name, item.AssetID); 502 item.Name, item.AssetID);
503 } 503 }
504 } 504 }
505 505
@@ -530,18 +530,18 @@ namespace OpenSim.Region.Environment.Scenes
530 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); 530 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
531 531
532 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 532 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
533 533
534 if (userInfo == null) 534 if (userInfo == null)
535 { 535 {
536 m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); 536 m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
537 537
538 return; 538 return;
539 } 539 }
540 540
541 if (userInfo.RootFolder != null) 541 if (userInfo.RootFolder != null)
542 { 542 {
543 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 543 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
544 544
545 if (item != null) 545 if (item != null)
546 { 546 {
547 if (newName != String.Empty) 547 if (newName != String.Empty)
@@ -549,7 +549,7 @@ namespace OpenSim.Region.Environment.Scenes
549 item.Name = newName; 549 item.Name = newName;
550 } 550 }
551 item.Folder = folderID; 551 item.Folder = folderID;
552 552
553 userInfo.DeleteItem(item.ID); 553 userInfo.DeleteItem(item.ID);
554 554
555 AddInventoryItem(remoteClient, item); 555 AddInventoryItem(remoteClient, item);
@@ -557,23 +557,23 @@ namespace OpenSim.Region.Environment.Scenes
557 else 557 else
558 { 558 {
559 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); 559 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
560 560
561 return; 561 return;
562 } 562 }
563 } 563 }
564 else 564 else
565 { 565 {
566 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); 566 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder");
567 567
568 return; 568 return;
569 } 569 }
570 } 570 }
571 571
572 private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, 572 private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
573 AssetBase asset, uint nextOwnerMask) 573 AssetBase asset, uint nextOwnerMask)
574 { 574 {
575 CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask, nextOwnerMask, 0, nextOwnerMask); 575 CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask, nextOwnerMask, 0, nextOwnerMask);
576 } 576 }
577 577
578 /// <summary> 578 /// <summary>
579 /// Create a new inventory item. 579 /// Create a new inventory item.
@@ -586,9 +586,9 @@ namespace OpenSim.Region.Environment.Scenes
586 private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, 586 private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
587 AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask) 587 AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask)
588 { 588 {
589 CachedUserInfo userInfo 589 CachedUserInfo userInfo
590 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 590 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
591 591
592 if (userInfo != null) 592 if (userInfo != null)
593 { 593 {
594 InventoryItemBase item = new InventoryItemBase(); 594 InventoryItemBase item = new InventoryItemBase();
@@ -603,8 +603,8 @@ namespace OpenSim.Region.Environment.Scenes
603 item.Folder = folderID; 603 item.Folder = folderID;
604 item.CurrentPermissions = currentMask; 604 item.CurrentPermissions = currentMask;
605 item.NextPermissions = nextOwnerMask; 605 item.NextPermissions = nextOwnerMask;
606 item.EveryOnePermissions = everyoneMask; 606 item.EveryOnePermissions = everyoneMask;
607 item.BasePermissions = baseMask; 607 item.BasePermissions = baseMask;
608 608
609 userInfo.AddItem(item); 609 userInfo.AddItem(item);
610 remoteClient.SendInventoryItemCreateUpdate(item); 610 remoteClient.SendInventoryItemCreateUpdate(item);
@@ -612,7 +612,7 @@ namespace OpenSim.Region.Environment.Scenes
612 else 612 else
613 { 613 {
614 m_log.WarnFormat( 614 m_log.WarnFormat(
615 "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", 615 "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!",
616 remoteClient.Name, remoteClient.AgentId); 616 remoteClient.Name, remoteClient.AgentId);
617 } 617 }
618 } 618 }
@@ -637,12 +637,12 @@ namespace OpenSim.Region.Environment.Scenes
637 byte wearableType, uint nextOwnerMask) 637 byte wearableType, uint nextOwnerMask)
638 { 638 {
639// m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); 639// m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
640 640
641 if (transactionID == LLUUID.Zero) 641 if (transactionID == LLUUID.Zero)
642 { 642 {
643 CachedUserInfo userInfo 643 CachedUserInfo userInfo
644 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 644 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
645 645
646 if (userInfo != null) 646 if (userInfo != null)
647 { 647 {
648 ScenePresence presence; 648 ScenePresence presence;
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Environment.Scenes
666 else 666 else
667 { 667 {
668 m_log.ErrorFormat( 668 m_log.ErrorFormat(
669 "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", 669 "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem",
670 remoteClient.AgentId); 670 remoteClient.AgentId);
671 } 671 }
672 } 672 }
@@ -677,10 +677,10 @@ namespace OpenSim.Region.Environment.Scenes
677 { 677 {
678 agentTransactions.HandleItemCreationFromTransaction( 678 agentTransactions.HandleItemCreationFromTransaction(
679 remoteClient, transactionID, folderID, callbackID, description, 679 remoteClient, transactionID, folderID, callbackID, description,
680 name, invType, assetType, wearableType, nextOwnerMask); 680 name, invType, assetType, wearableType, nextOwnerMask);
681 } 681 }
682 682
683 683
684 } 684 }
685 } 685 }
686 686
@@ -693,13 +693,13 @@ namespace OpenSim.Region.Environment.Scenes
693 { 693 {
694 CachedUserInfo userInfo 694 CachedUserInfo userInfo
695 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 695 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
696 696
697 if (userInfo == null) 697 if (userInfo == null)
698 { 698 {
699 m_log.WarnFormat( 699 m_log.WarnFormat(
700 "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}", 700 "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}",
701 remoteClient.Name, remoteClient.AgentId, itemID); 701 remoteClient.Name, remoteClient.AgentId, itemID);
702 702
703 return; 703 return;
704 } 704 }
705 705
@@ -716,7 +716,7 @@ namespace OpenSim.Region.Environment.Scenes
716 { 716 {
717 CachedUserInfo userInfo 717 CachedUserInfo userInfo
718 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 718 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
719 719
720 if (userInfo == null) 720 if (userInfo == null)
721 { 721 {
722 m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); 722 m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
@@ -726,13 +726,13 @@ namespace OpenSim.Region.Environment.Scenes
726 if (userInfo.RootFolder != null) 726 if (userInfo.RootFolder != null)
727 { 727 {
728 InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID); 728 InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID);
729 729
730 if (folder != null) 730 if (folder != null)
731 { 731 {
732 m_log.WarnFormat( 732 m_log.WarnFormat(
733 "[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}", 733 "[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}",
734 remoteClient.Name, remoteClient.AgentId, folderID); 734 remoteClient.Name, remoteClient.AgentId, folderID);
735 735
736 // doesn't work just yet, commented out. will fix in next patch. 736 // doesn't work just yet, commented out. will fix in next patch.
737 // userInfo.DeleteItem(folder); 737 // userInfo.DeleteItem(folder);
738 } 738 }
@@ -760,7 +760,7 @@ namespace OpenSim.Region.Environment.Scenes
760 /// <param name="remoteClient"></param> 760 /// <param name="remoteClient"></param>
761 /// <param name="primLocalID"></param> 761 /// <param name="primLocalID"></param>
762 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) 762 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
763 { 763 {
764 SceneObjectGroup group = GetGroupByPrim(primLocalID); 764 SceneObjectGroup group = GetGroupByPrim(primLocalID);
765 if (group != null) 765 if (group != null)
766 { 766 {
@@ -808,7 +808,7 @@ namespace OpenSim.Region.Environment.Scenes
808 localID); 808 localID);
809 } 809 }
810 } 810 }
811 811
812 /// <summary> 812 /// <summary>
813 /// Move the given item in the given prim to a folder in the client's inventory 813 /// Move the given item in the given prim to a folder in the client's inventory
814 /// </summary> 814 /// </summary>
@@ -819,33 +819,33 @@ namespace OpenSim.Region.Environment.Scenes
819 public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) 819 public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
820 { 820 {
821 SceneObjectPart part = GetSceneObjectPart(primLocalId); 821 SceneObjectPart part = GetSceneObjectPart(primLocalId);
822 822
823 if (null == part) 823 if (null == part)
824 { 824 {
825 m_log.WarnFormat( 825 m_log.WarnFormat(
826 "[PRIM INVENTORY]: " + 826 "[PRIM INVENTORY]: " +
827 "Move of inventory item {0} from prim with local id {1} failed because the prim could not be found", 827 "Move of inventory item {0} from prim with local id {1} failed because the prim could not be found",
828 itemId, primLocalId); 828 itemId, primLocalId);
829 829
830 return; 830 return;
831 } 831 }
832 832
833 TaskInventoryItem taskItem = part.GetInventoryItem(itemId); 833 TaskInventoryItem taskItem = part.GetInventoryItem(itemId);
834 834
835 if (null == taskItem) 835 if (null == taskItem)
836 { 836 {
837 // Console already notified of error in GetInventoryItem 837 // Console already notified of error in GetInventoryItem
838 return; 838 return;
839 } 839 }
840 840
841 // Only owner can copy 841 // Only owner can copy
842 if (remoteClient.AgentId != taskItem.OwnerID) 842 if (remoteClient.AgentId != taskItem.OwnerID)
843 { 843 {
844 return; 844 return;
845 } 845 }
846 846
847 InventoryItemBase agentItem = new InventoryItemBase(); 847 InventoryItemBase agentItem = new InventoryItemBase();
848 848
849 agentItem.ID = LLUUID.Random(); 849 agentItem.ID = LLUUID.Random();
850 agentItem.Creator = taskItem.CreatorID; 850 agentItem.Creator = taskItem.CreatorID;
851 agentItem.Owner = remoteClient.AgentId; 851 agentItem.Owner = remoteClient.AgentId;
@@ -855,33 +855,33 @@ namespace OpenSim.Region.Environment.Scenes
855 agentItem.AssetType = taskItem.Type; 855 agentItem.AssetType = taskItem.Type;
856 agentItem.InvType = taskItem.InvType; 856 agentItem.InvType = taskItem.InvType;
857 agentItem.Folder = folderId; 857 agentItem.Folder = folderId;
858 858
859 if ((remoteClient.AgentId != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) 859 if ((remoteClient.AgentId != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
860 { 860 {
861 agentItem.BasePermissions = taskItem.NextOwnerMask; 861 agentItem.BasePermissions = taskItem.NextOwnerMask;
862 agentItem.CurrentPermissions = taskItem.NextOwnerMask; 862 agentItem.CurrentPermissions = taskItem.NextOwnerMask;
863 agentItem.NextPermissions = taskItem.NextOwnerMask; 863 agentItem.NextPermissions = taskItem.NextOwnerMask;
864 agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask; 864 agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask;
865 } 865 }
866 else 866 else
867 { 867 {
868 agentItem.BasePermissions = taskItem.BaseMask; 868 agentItem.BasePermissions = taskItem.BaseMask;
869 agentItem.CurrentPermissions = taskItem.OwnerMask; 869 agentItem.CurrentPermissions = taskItem.OwnerMask;
870 agentItem.NextPermissions = taskItem.NextOwnerMask; 870 agentItem.NextPermissions = taskItem.NextOwnerMask;
871 agentItem.EveryOnePermissions = taskItem.EveryoneMask; 871 agentItem.EveryOnePermissions = taskItem.EveryoneMask;
872 } 872 }
873 873
874 AddInventoryItem(remoteClient, agentItem); 874 AddInventoryItem(remoteClient, agentItem);
875 if (!ExternalChecks.ExternalChecksBypassPermissions()) 875 if (!ExternalChecks.ExternalChecksBypassPermissions())
876 { 876 {
877 if((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0) 877 if ((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
878 part.RemoveInventoryItem(itemId); 878 part.RemoveInventoryItem(itemId);
879 } 879 }
880 880
881 } 881 }
882 882
883 /// <summary> 883 /// <summary>
884 /// Update an item in a prim (task) inventory. 884 /// Update an item in a prim (task) inventory.
885 /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> 885 /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>
886 /// </summary> 886 /// </summary>
887 /// <param name="remoteClient"></param> 887 /// <param name="remoteClient"></param>
@@ -915,14 +915,14 @@ namespace OpenSim.Region.Environment.Scenes
915 { 915 {
916 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); 916 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
917 m_log.InfoFormat( 917 m_log.InfoFormat(
918 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", 918 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
919 item.Name, primLocalID, remoteClient.Name); 919 item.Name, primLocalID, remoteClient.Name);
920 part.ParentGroup.GetProperties(remoteClient); 920 part.ParentGroup.GetProperties(remoteClient);
921 if (!ExternalChecks.ExternalChecksBypassPermissions()) 921 if (!ExternalChecks.ExternalChecksBypassPermissions())
922 { 922 {
923 if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 923 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
924 RemoveInventoryItem(remoteClient, itemID); 924 RemoveInventoryItem(remoteClient, itemID);
925 } 925 }
926 } 926 }
927 else 927 else
928 { 928 {
@@ -951,22 +951,22 @@ namespace OpenSim.Region.Environment.Scenes
951 public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) 951 public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
952 { 952 {
953 LLUUID copyID = LLUUID.Random(); 953 LLUUID copyID = LLUUID.Random();
954 954
955 if (itemID != LLUUID.Zero) 955 if (itemID != LLUUID.Zero)
956 { 956 {
957 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 957 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
958 958
959 if (userInfo != null && userInfo.RootFolder != null) 959 if (userInfo != null && userInfo.RootFolder != null)
960 { 960 {
961 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 961 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
962 962
963 // Try library 963 // Try library
964 // XXX clumsy, possibly should be one call 964 // XXX clumsy, possibly should be one call
965 if (null == item) 965 if (null == item)
966 { 966 {
967 item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID); 967 item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
968 } 968 }
969 969
970 if (item != null) 970 if (item != null)
971 { 971 {
972 SceneObjectPart part = GetSceneObjectPart(localID); 972 SceneObjectPart part = GetSceneObjectPart(localID);
@@ -975,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes
975 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 975 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
976 part.ParentGroup.StartScript(localID, copyID); 976 part.ParentGroup.StartScript(localID, copyID);
977 part.ParentGroup.GetProperties(remoteClient); 977 part.ParentGroup.GetProperties(remoteClient);
978 978
979 // m_log.InfoFormat("[PRIMINVENTORY]: " + 979 // m_log.InfoFormat("[PRIMINVENTORY]: " +
980 // "Rezzed script {0} into prim local ID {1} for user {2}", 980 // "Rezzed script {0} into prim local ID {1} for user {2}",
981 // item.inventoryName, localID, remoteClient.Name); 981 // item.inventoryName, localID, remoteClient.Name);
@@ -1000,10 +1000,10 @@ namespace OpenSim.Region.Environment.Scenes
1000 else // If the itemID is zero then the script has been rezzed directly in an object's inventory 1000 else // If the itemID is zero then the script has been rezzed directly in an object's inventory
1001 { 1001 {
1002 // not yet implemented 1002 // not yet implemented
1003 // TODO Need to get more details from original RezScript packet 1003 // TODO Need to get more details from original RezScript packet
1004 // XXX jc tmp 1004 // XXX jc tmp
1005// AssetBase asset = CreateAsset("chimney sweep", "sailor.lsl", 10, 10, null); 1005// AssetBase asset = CreateAsset("chimney sweep", "sailor.lsl", 10, 10, null);
1006// AssetCache.AddAsset(asset); 1006// AssetCache.AddAsset(asset);
1007 } 1007 }
1008 } 1008 }
1009 1009
@@ -1023,11 +1023,11 @@ namespace OpenSim.Region.Environment.Scenes
1023 else 1023 else
1024 { 1024 {
1025 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) 1025 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
1026 { 1026 {
1027// m_log.DebugFormat( 1027// m_log.DebugFormat(
1028// "[AGENT INVENTORY]: Received request to derez {0} into folder {1}", 1028// "[AGENT INVENTORY]: Received request to derez {0} into folder {1}",
1029// Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID); 1029// Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID);
1030 1030
1031 EntityBase selectedEnt = null; 1031 EntityBase selectedEnt = null;
1032 //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString()); 1032 //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString());
1033 1033
@@ -1046,9 +1046,9 @@ namespace OpenSim.Region.Environment.Scenes
1046 bool permissionToTake = false; 1046 bool permissionToTake = false;
1047 bool permissionToDelete = false; 1047 bool permissionToDelete = false;
1048 if (DeRezPacket.AgentBlock.Destination == 1)// Take Copy 1048 if (DeRezPacket.AgentBlock.Destination == 1)// Take Copy
1049 { 1049 {
1050 permissionToTake = ExternalChecks.ExternalChecksCanTakeCopyObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); 1050 permissionToTake = ExternalChecks.ExternalChecksCanTakeCopyObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
1051 permissionToDelete = false; //Just taking copy! 1051 permissionToDelete = false; //Just taking copy!
1052 1052
1053 } 1053 }
1054 else if (DeRezPacket.AgentBlock.Destination == 4) //Take 1054 else if (DeRezPacket.AgentBlock.Destination == 4) //Take
@@ -1094,27 +1094,27 @@ namespace OpenSim.Region.Environment.Scenes
1094 item.Folder = DeRezPacket.AgentBlock.DestinationID; 1094 item.Folder = DeRezPacket.AgentBlock.DestinationID;
1095 if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) 1095 if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
1096 { 1096 {
1097 uint perms=objectGroup.GetEffectivePermissions(); 1097 uint perms=objectGroup.GetEffectivePermissions();
1098 uint nextPerms=(perms & 7) << 13; 1098 uint nextPerms=(perms & 7) << 13;
1099 if((nextPerms & (uint)PermissionMask.Copy) == 0) 1099 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
1100 perms &= ~(uint)PermissionMask.Copy; 1100 perms &= ~(uint)PermissionMask.Copy;
1101 if((nextPerms & (uint)PermissionMask.Transfer) == 0) 1101 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
1102 perms &= ~(uint)PermissionMask.Transfer; 1102 perms &= ~(uint)PermissionMask.Transfer;
1103 if((nextPerms & (uint)PermissionMask.Modify) == 0) 1103 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
1104 perms &= ~(uint)PermissionMask.Modify; 1104 perms &= ~(uint)PermissionMask.Modify;
1105 1105
1106 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; 1106 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
1107 item.CurrentPermissions = item.BasePermissions; 1107 item.CurrentPermissions = item.BasePermissions;
1108 item.NextPermissions = objectGroup.RootPart.NextOwnerMask; 1108 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1109 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; 1109 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1110 item.CurrentPermissions |= 8; // Slam! 1110 item.CurrentPermissions |= 8; // Slam!
1111 } 1111 }
1112 else 1112 else
1113 { 1113 {
1114 item.BasePermissions = objectGroup.GetEffectivePermissions(); 1114 item.BasePermissions = objectGroup.GetEffectivePermissions();
1115 item.CurrentPermissions = objectGroup.GetEffectivePermissions(); 1115 item.CurrentPermissions = objectGroup.GetEffectivePermissions();
1116 item.NextPermissions = objectGroup.RootPart.NextOwnerMask; 1116 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1117 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; 1117 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1118 } 1118 }
1119 1119
1120 // TODO: add the new fields (Flags, Sale info, etc) 1120 // TODO: add the new fields (Flags, Sale info, etc)
@@ -1201,15 +1201,15 @@ namespace OpenSim.Region.Environment.Scenes
1201 item.BasePermissions = objectGroup.RootPart.NextOwnerMask; 1201 item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
1202 item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; 1202 item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
1203 item.NextPermissions = objectGroup.RootPart.NextOwnerMask; 1203 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1204 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; 1204 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1205 } 1205 }
1206 else 1206 else
1207 { 1207 {
1208 item.BasePermissions = objectGroup.GetEffectivePermissions(); 1208 item.BasePermissions = objectGroup.GetEffectivePermissions();
1209 item.CurrentPermissions = objectGroup.GetEffectivePermissions(); 1209 item.CurrentPermissions = objectGroup.GetEffectivePermissions();
1210 item.NextPermissions = objectGroup.RootPart.NextOwnerMask; 1210 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1211 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; 1211 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1212 } 1212 }
1213 1213
1214 userInfo.AddItem(item); 1214 userInfo.AddItem(item);
1215 1215
@@ -1218,7 +1218,7 @@ namespace OpenSim.Region.Environment.Scenes
1218 { 1218 {
1219 remoteClient.SendInventoryItemCreateUpdate(item); 1219 remoteClient.SendInventoryItemCreateUpdate(item);
1220 } 1220 }
1221 1221
1222 } 1222 }
1223 } 1223 }
1224 } 1224 }
@@ -1250,7 +1250,7 @@ namespace OpenSim.Region.Environment.Scenes
1250 item.Name = asset.Name; 1250 item.Name = asset.Name;
1251 item.AssetType = asset.Type; 1251 item.AssetType = asset.Type;
1252 item.InvType = asset.InvType; 1252 item.InvType = asset.InvType;
1253 1253
1254 // Sticking it in root folder for now.. objects folder later? 1254 // Sticking it in root folder for now.. objects folder later?
1255 1255
1256 item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID; 1256 item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID;
@@ -1259,14 +1259,14 @@ namespace OpenSim.Region.Environment.Scenes
1259 item.BasePermissions = objectGroup.RootPart.NextOwnerMask; 1259 item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
1260 item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; 1260 item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
1261 item.NextPermissions = objectGroup.RootPart.NextOwnerMask; 1261 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1262 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; 1262 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1263 } 1263 }
1264 else 1264 else
1265 { 1265 {
1266 item.BasePermissions = objectGroup.RootPart.BaseMask; 1266 item.BasePermissions = objectGroup.RootPart.BaseMask;
1267 item.CurrentPermissions = objectGroup.RootPart.OwnerMask; 1267 item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
1268 item.NextPermissions = objectGroup.RootPart.NextOwnerMask; 1268 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1269 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; 1269 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1270 } 1270 }
1271 1271
1272 userInfo.AddItem(item); 1272 userInfo.AddItem(item);
@@ -1345,12 +1345,12 @@ namespace OpenSim.Region.Environment.Scenes
1345 1345
1346 LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f); 1346 LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f);
1347 1347
1348 1348
1349 LLVector3 pos = GetNewRezLocation( 1349 LLVector3 pos = GetNewRezLocation(
1350 RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), 1350 RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
1351 BypassRayCast, bRayEndIsIntersection,true,scale, false); 1351 BypassRayCast, bRayEndIsIntersection,true,scale, false);
1352 1352
1353 1353
1354 1354
1355 // Rez object 1355 // Rez object
1356 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1356 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
@@ -1359,14 +1359,14 @@ namespace OpenSim.Region.Environment.Scenes
1359 if (userInfo.RootFolder != null) 1359 if (userInfo.RootFolder != null)
1360 { 1360 {
1361 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 1361 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
1362 1362
1363 if (item != null) 1363 if (item != null)
1364 { 1364 {
1365 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); 1365 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
1366 1366
1367 if (rezAsset != null) 1367 if (rezAsset != null)
1368 { 1368 {
1369 string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); 1369 string xmlData = Helpers.FieldToUTF8String(rezAsset.Data);
1370 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); 1370 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
1371 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count,remoteClient.AgentId, pos) && !attachment) 1371 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count,remoteClient.AgentId, pos) && !attachment)
1372 { 1372 {
@@ -1401,10 +1401,10 @@ namespace OpenSim.Region.Environment.Scenes
1401 1401
1402 if (attachment) 1402 if (attachment)
1403 isAttachment = " Object was an attachment"; 1403 isAttachment = " Object was an attachment";
1404 1404
1405 m_log.Error("[OJECTREZ]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 1405 m_log.Error("[OJECTREZ]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
1406 } 1406 }
1407 1407
1408 // Since renaming the item in the inventory does not affect the name stored 1408 // Since renaming the item in the inventory does not affect the name stored
1409 // in the serialization, transfer the correct name from the inventory to the 1409 // in the serialization, transfer the correct name from the inventory to the
1410 // object itself before we rez. 1410 // object itself before we rez.
@@ -1413,18 +1413,18 @@ namespace OpenSim.Region.Environment.Scenes
1413 1413
1414 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); 1414 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
1415 1415
1416 if(rootPart.OwnerID != item.Owner) 1416 if (rootPart.OwnerID != item.Owner)
1417 { 1417 {
1418 if((item.CurrentPermissions & 8) != 0) 1418 if ((item.CurrentPermissions & 8) != 0)
1419 { 1419 {
1420 foreach (SceneObjectPart part in partList) 1420 foreach (SceneObjectPart part in partList)
1421 { 1421 {
1422 part.EveryoneMask = item.EveryOnePermissions; 1422 part.EveryoneMask = item.EveryOnePermissions;
1423 part.NextOwnerMask = item.NextPermissions; 1423 part.NextOwnerMask = item.NextPermissions;
1424 } 1424 }
1425 } 1425 }
1426 group.ApplyNextOwnerPermissions(); 1426 group.ApplyNextOwnerPermissions();
1427 } 1427 }
1428 1428
1429 foreach (SceneObjectPart part in partList) 1429 foreach (SceneObjectPart part in partList)
1430 { 1430 {
@@ -1434,13 +1434,13 @@ namespace OpenSim.Region.Environment.Scenes
1434 part.OwnerID = item.Owner; 1434 part.OwnerID = item.Owner;
1435 part.ChangeInventoryOwner(item.Owner); 1435 part.ChangeInventoryOwner(item.Owner);
1436 } 1436 }
1437 else if(((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! 1437 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
1438 { 1438 {
1439 part.EveryoneMask = item.EveryOnePermissions; 1439 part.EveryoneMask = item.EveryOnePermissions;
1440 part.NextOwnerMask = item.NextPermissions; 1440 part.NextOwnerMask = item.NextPermissions;
1441 } 1441 }
1442 } 1442 }
1443 1443
1444 rootPart.TrimPermissions(); 1444 rootPart.TrimPermissions();
1445 1445
1446 if (!attachment) 1446 if (!attachment)
@@ -1451,11 +1451,11 @@ namespace OpenSim.Region.Environment.Scenes
1451 } 1451 }
1452 group.ApplyPhysics(m_physicalPrim); 1452 group.ApplyPhysics(m_physicalPrim);
1453 } 1453 }
1454 1454
1455 1455
1456 group.StartScripts(); 1456 group.StartScripts();
1457 1457
1458 1458
1459 if (!attachment) 1459 if (!attachment)
1460 rootPart.ScheduleFullUpdate(); 1460 rootPart.ScheduleFullUpdate();
1461 1461
@@ -1505,18 +1505,18 @@ namespace OpenSim.Region.Environment.Scenes
1505 1505
1506 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); 1506 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
1507 1507
1508 if(rootPart.OwnerID != item.OwnerID) 1508 if (rootPart.OwnerID != item.OwnerID)
1509 { 1509 {
1510 if((item.OwnerMask & 8) != 0) 1510 if ((item.OwnerMask & 8) != 0)
1511 { 1511 {
1512 foreach (SceneObjectPart part in partList) 1512 foreach (SceneObjectPart part in partList)
1513 { 1513 {
1514 part.EveryoneMask = item.EveryoneMask; 1514 part.EveryoneMask = item.EveryoneMask;
1515 part.NextOwnerMask = item.NextOwnerMask; 1515 part.NextOwnerMask = item.NextOwnerMask;
1516 } 1516 }
1517 } 1517 }
1518 group.ApplyNextOwnerPermissions(); 1518 group.ApplyNextOwnerPermissions();
1519 } 1519 }
1520 1520
1521 foreach (SceneObjectPart part in partList) 1521 foreach (SceneObjectPart part in partList)
1522 { 1522 {
@@ -1526,11 +1526,11 @@ namespace OpenSim.Region.Environment.Scenes
1526 part.OwnerID = item.OwnerID; 1526 part.OwnerID = item.OwnerID;
1527 part.ChangeInventoryOwner(item.OwnerID); 1527 part.ChangeInventoryOwner(item.OwnerID);
1528 } 1528 }
1529 else if((item.OwnerMask & 8) != 0) // Slam! 1529 else if ((item.OwnerMask & 8) != 0) // Slam!
1530 { 1530 {
1531 part.EveryoneMask = item.EveryoneMask; 1531 part.EveryoneMask = item.EveryoneMask;
1532 part.NextOwnerMask = item.NextOwnerMask; 1532 part.NextOwnerMask = item.NextOwnerMask;
1533 } 1533 }
1534 } 1534 }
1535 rootPart.TrimPermissions(); 1535 rootPart.TrimPermissions();
1536 if (group.RootPart.Shape.PCode == (byte)PCode.Prim) 1536 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
@@ -1548,6 +1548,6 @@ namespace OpenSim.Region.Environment.Scenes
1548 } 1548 }
1549 return null; 1549 return null;
1550 } 1550 }
1551 1551
1552 } 1552 }
1553} 1553}