diff options
author | Jeff Ames | 2007-11-17 08:14:17 +0000 |
---|---|---|
committer | Jeff Ames | 2007-11-17 08:14:17 +0000 |
commit | a47328973866d0cdd4503f1bcfa5da6183f0f0b0 (patch) | |
tree | 33a54285c398311f180bda6ba0469071849fdcac /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | added some POS gravity (diff) | |
download | opensim-SC-a47328973866d0cdd4503f1bcfa5da6183f0f0b0.zip opensim-SC-a47328973866d0cdd4503f1bcfa5da6183f0f0b0.tar.gz opensim-SC-a47328973866d0cdd4503f1bcfa5da6183f0f0b0.tar.bz2 opensim-SC-a47328973866d0cdd4503f1bcfa5da6183f0f0b0.tar.xz |
minor cleanup of some dodgy bits
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 37 |
1 files changed, 14 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f840845..c811966 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -283,6 +283,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | isTexture = true; | 283 | isTexture = true; |
284 | } | 284 | } |
285 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | 285 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture); |
286 | |||
287 | if (rezAsset == null) | ||
288 | { | ||
289 | // lets try once more in case the asset cache is being slow getting the asset from server | ||
290 | rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | ||
291 | } | ||
292 | |||
286 | if (rezAsset != null) | 293 | if (rezAsset != null) |
287 | { | 294 | { |
288 | string script = Util.FieldToString(rezAsset.Data); | 295 | string script = Util.FieldToString(rezAsset.Data); |
@@ -290,18 +297,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
290 | EventManager.TriggerRezScript(localID, copyID, script); | 297 | EventManager.TriggerRezScript(localID, copyID, script); |
291 | rezzed = true; | 298 | rezzed = true; |
292 | } | 299 | } |
293 | else | ||
294 | { | ||
295 | //lets try once more incase the asset cache is being slow getting the asset from server | ||
296 | rezAsset = AssetCache.GetAsset(item.assetID, isTexture); | ||
297 | if (rezAsset != null) | ||
298 | { | ||
299 | string script = Util.FieldToString(rezAsset.Data); | ||
300 | // Console.WriteLine("rez script " + script); | ||
301 | EventManager.TriggerRezScript(localID, copyID, script); | ||
302 | rezzed = true; | ||
303 | } | ||
304 | } | ||
305 | 300 | ||
306 | if (rezzed) | 301 | if (rezzed) |
307 | { | 302 | { |
@@ -418,23 +413,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
418 | if (item != null) | 413 | if (item != null) |
419 | { | 414 | { |
420 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); | 415 | AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); |
416 | |||
417 | if (rezAsset == null) | ||
418 | { | ||
419 | // lets try once more in case the asset cache is being slow getting the asset from server | ||
420 | rezAsset = AssetCache.GetAsset(item.assetID, false); | ||
421 | } | ||
422 | |||
421 | if (rezAsset != null) | 423 | if (rezAsset != null) |
422 | { | 424 | { |
423 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 425 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); |
424 | userInfo.DeleteItem(remoteClient.AgentId, item); | 426 | userInfo.DeleteItem(remoteClient.AgentId, item); |
425 | remoteClient.SendRemoveInventoryItem(itemID); | 427 | remoteClient.SendRemoveInventoryItem(itemID); |
426 | } | 428 | } |
427 | else | ||
428 | { | ||
429 | //lets try once more incase the asset cache is being slow getting the asset from server | ||
430 | rezAsset = AssetCache.GetAsset(item.assetID, false); | ||
431 | if (rezAsset != null) | ||
432 | { | ||
433 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | ||
434 | userInfo.DeleteItem(remoteClient.AgentId, item); | ||
435 | remoteClient.SendRemoveInventoryItem(itemID); | ||
436 | } | ||
437 | } | ||
438 | } | 429 | } |
439 | } | 430 | } |
440 | } | 431 | } |