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author | Teravus Ovares | 2007-12-14 17:32:13 +0000 |
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committer | Teravus Ovares | 2007-12-14 17:32:13 +0000 |
commit | a0d14964759c0bf51c111c7f0723ffdcd5c52f1b (patch) | |
tree | d47041edc2cfd94496b63e0a3728540cdc774057 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | stubbing in OpenSimExport program. This does nothing (diff) | |
download | opensim-SC-a0d14964759c0bf51c111c7f0723ffdcd5c52f1b.zip opensim-SC-a0d14964759c0bf51c111c7f0723ffdcd5c52f1b.tar.gz opensim-SC-a0d14964759c0bf51c111c7f0723ffdcd5c52f1b.tar.bz2 opensim-SC-a0d14964759c0bf51c111c7f0723ffdcd5c52f1b.tar.xz |
* Fixed a cause of an ODE 'invalid operation for locked space '
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f13178c..710e443 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -560,22 +560,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
560 | group.AbsolutePosition = pos; | 560 | group.AbsolutePosition = pos; |
561 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 561 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
562 | rootPart.ApplySanePermissions(); | 562 | rootPart.ApplySanePermissions(); |
563 | bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); | 563 | //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim); |
564 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 564 | //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
565 | { | 565 | //{ |
566 | PrimitiveBaseShape pbs = rootPart.Shape; | 566 | //PrimitiveBaseShape pbs = rootPart.Shape; |
567 | rootPart.PhysActor = PhysicsScene.AddPrimShape( | 567 | //rootPart.PhysActor = PhysicsScene.AddPrimShape( |
568 | rootPart.Name, | 568 | //rootPart.Name, |
569 | pbs, | 569 | //pbs, |
570 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 570 | //new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
571 | rootPart.AbsolutePosition.Z), | 571 | // rootPart.AbsolutePosition.Z), |
572 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 572 | //new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
573 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 573 | //new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
574 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 574 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
575 | 575 | ||
576 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 576 | // rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
577 | 577 | ||
578 | } | 578 | // } |
579 | rootPart.ScheduleFullUpdate(); | 579 | rootPart.ScheduleFullUpdate(); |
580 | } | 580 | } |
581 | } | 581 | } |