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authordan miller2007-09-09 15:28:15 +0000
committerdan miller2007-09-09 15:28:15 +0000
commit94b03aa09d2937f95511f07c9ae41e1d94150f8f (patch)
tree228786591bd33609a15748e6d437fb32bb928afe /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentODE fix: avatar/avatar collision enabled. Needs client update fix to be seen... (diff)
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ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 879cd79..e5ab41f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -415,10 +415,11 @@ namespace OpenSim.Region.Environment.Scenes
415 this.AddEntity(group); 415 this.AddEntity(group);
416 group.AbsolutePosition = pos; 416 group.AbsolutePosition = pos;
417 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 417 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
418 rootPart.PhysActor = phyScene.AddPrim( 418 if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
419 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), 419 rootPart.PhysActor = phyScene.AddPrim(
420 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 420 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
421 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 421 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
422 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
422 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 423 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
423 } 424 }
424 } 425 }