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author | Melanie Thielker | 2008-09-26 20:44:41 +0000 |
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committer | Melanie Thielker | 2008-09-26 20:44:41 +0000 |
commit | 5a9bb2eafb8e1f387b471b7d155423f78334a7d7 (patch) | |
tree | 1f71e38b43151cd9dd46d4eb38e148c0d96453d1 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | Kill "Compile successful" message when rezzing prims/wearing attachments (diff) | |
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And actually do what I intended to do with the last commit. Message is gone.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index c3391d6..5ff6dec 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1311,9 +1311,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1311 | } | 1311 | } |
1312 | 1312 | ||
1313 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 1313 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); |
1314 | // Posting on_rez to the prim. Not much point, but | 1314 | // TODO: switch to posting on_rez here when scripts |
1315 | // needed to kill gratuitious compiler messages | 1315 | // have state in inventory |
1316 | part.CreateScriptInstance(copyID, 0, true, DefaultScriptEngine); | 1316 | part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine); |
1317 | 1317 | ||
1318 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1318 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1319 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 1319 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
@@ -2060,8 +2060,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2060 | //group.ApplyPhysics(m_physicalPrim); | 2060 | //group.ApplyPhysics(m_physicalPrim); |
2061 | } | 2061 | } |
2062 | 2062 | ||
2063 | // TODO: make this true to fire on_rez when scripts have state while in inventory | 2063 | // Fire on_rez |
2064 | group.CreateScriptInstances(0, false, DefaultScriptEngine); | 2064 | group.CreateScriptInstances(0, true, DefaultScriptEngine); |
2065 | 2065 | ||
2066 | if (!attachment) | 2066 | if (!attachment) |
2067 | rootPart.ScheduleFullUpdate(); | 2067 | rootPart.ScheduleFullUpdate(); |