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author | Justin Clarke Casey | 2008-01-07 03:09:00 +0000 |
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committer | Justin Clarke Casey | 2008-01-07 03:09:00 +0000 |
commit | eadfbf3ba294a36280e52e174aeaea2ae7fca6f0 (patch) | |
tree | e699475629b93ba60dc5a85b741391287f88531f /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |
parent | Refactor Scene.Inventory.RezScript to use newer script starting code (diff) | |
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Very minor refactoring. Remove unused prim inventory bool returns for now
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index bfde643..2e8f5f7 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -562,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
562 | SceneObjectGroup group = GetGroupByPrim(localID); | 562 | SceneObjectGroup group = GetGroupByPrim(localID); |
563 | if (group != null) | 563 | if (group != null) |
564 | { | 564 | { |
565 | // TODO: do we care about the value of this bool? | ||
566 | group.AddInventoryItem(remoteClient, localID, item, copyID); | 565 | group.AddInventoryItem(remoteClient, localID, item, copyID); |
567 | group.StartScript(localID, copyID); | 566 | group.StartScript(localID, copyID); |
568 | group.GetProperites(remoteClient); | 567 | group.GetProperites(remoteClient); |