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authorMelanie Thielker2008-10-06 07:21:13 +0000
committerMelanie Thielker2008-10-06 07:21:13 +0000
commitc65b10caa2a877096d52d29e7b89026e9f54d622 (patch)
tree15172f710b1fbd4236ba31946d69f3574d8186b5 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentCause inventory items to also be sold when a prim is sold (diff)
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Implement ForceOwnerPermissive and God TakeCopy
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index ecc6180..204ba39 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1516,6 +1516,12 @@ namespace OpenSim.Region.Environment.Scenes
1516 permissionToDelete = false; //Just taking copy! 1516 permissionToDelete = false; //Just taking copy!
1517 1517
1518 } 1518 }
1519 else if (DeRezPacket.AgentBlock.Destination == 5) //God take copy
1520 {
1521 permissionToTake = ExternalChecks.ExternalChecksCanBeGodLike(remoteClient.AgentId);
1522 permissionToDelete = false; //Just taking copy!
1523
1524 }
1519 else if (DeRezPacket.AgentBlock.Destination == 4) //Take 1525 else if (DeRezPacket.AgentBlock.Destination == 4) //Take
1520 { 1526 {
1521 // Take 1527 // Take