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authorDr Scofield2008-11-14 10:55:14 +0000
committerDr Scofield2008-11-14 10:55:14 +0000
commit5e20e32b6993a79f8f31cb12882b9c4499140275 (patch)
tree8620c9dbaec8e4c973334511f5d3ebc98389a3d8 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentFrom: Alan Webb (alan_webb@us.ibm.com) (diff)
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From: Christopher Yeoh <cyeoh@au1.ibm.com>
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs18
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 12095e5..590bea0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1179,7 +1179,8 @@ namespace OpenSim.Region.Environment.Scenes
1179 destTaskItem.InvType = srcTaskItem.InvType; 1179 destTaskItem.InvType = srcTaskItem.InvType;
1180 destTaskItem.Type = srcTaskItem.Type; 1180 destTaskItem.Type = srcTaskItem.Type;
1181 1181
1182 destPart.AddInventoryItem(destTaskItem); 1182 destPart.AddInventoryItem(destTaskItem, part.OwnerID!=destPart.OwnerID
1183 && ExternalChecks.ExternalChecksPropagatePermissions());
1183 1184
1184 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1185 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1185 part.RemoveInventoryItem(itemId); 1186 part.RemoveInventoryItem(itemId);
@@ -1249,10 +1250,15 @@ namespace OpenSim.Region.Environment.Scenes
1249 1250
1250 if (part != null) 1251 if (part != null)
1251 { 1252 {
1252 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId))
1253 return;
1254
1255 TaskInventoryItem currentItem = part.GetInventoryItem(itemID); 1253 TaskInventoryItem currentItem = part.GetInventoryItem(itemID);
1254 bool allowInventoryDrop = (part.GetEffectiveObjectFlags()
1255 & (uint)PrimFlags.AllowInventoryDrop) != 0;
1256 // Explicity allow anyone to add to the inventory if the AllowInventoryDrop
1257 // flag has been set. Don't however let them update an item unless
1258 // they pass the external checks
1259 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId)
1260 && (currentItem != null || !allowInventoryDrop ))
1261 return;
1256 1262
1257 if (currentItem == null) 1263 if (currentItem == null)
1258 { 1264 {
@@ -1417,7 +1423,7 @@ namespace OpenSim.Region.Environment.Scenes
1417 taskItem.PermsMask = 0; 1423 taskItem.PermsMask = 0;
1418 taskItem.AssetID = asset.FullID; 1424 taskItem.AssetID = asset.FullID;
1419 1425
1420 part.AddInventoryItem(taskItem); 1426 part.AddInventoryItem(taskItem, false);
1421 part.GetProperties(remoteClient); 1427 part.GetProperties(remoteClient);
1422 1428
1423 part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1429 part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
@@ -1512,7 +1518,7 @@ namespace OpenSim.Region.Environment.Scenes
1512 destTaskItem.InvType = srcTaskItem.InvType; 1518 destTaskItem.InvType = srcTaskItem.InvType;
1513 destTaskItem.Type = srcTaskItem.Type; 1519 destTaskItem.Type = srcTaskItem.Type;
1514 1520
1515 destPart.AddInventoryItemExclusive(destTaskItem); 1521 destPart.AddInventoryItemExclusive(destTaskItem, false);
1516 1522
1517 if (running > 0) 1523 if (running > 0)
1518 { 1524 {