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authorlbsa712007-07-03 14:37:29 +0000
committerlbsa712007-07-03 14:37:29 +0000
commit9b6b6d05d45cf0f754a0b26bf6240ef50be66563 (patch)
tree8d72120aac2184c5ed4c5ab5f6b673ef496a0803 /OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
parent* Completed conceptual LlsdMethod - everything resides in SimpleApp pending g... (diff)
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/PrimitiveOld.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/PrimitiveOld.cs13
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
index d703857..4213a18 100644
--- a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
+++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
@@ -29,12 +29,13 @@
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using Axiom.MathLib;
32using libsecondlife; 33using libsecondlife;
33using libsecondlife.Packets; 34using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory; 36using OpenSim.Framework.Inventory;
37using OpenSim.Framework.Types;
38using OpenSim.Physics.Manager;
38 39
39namespace OpenSim.Region.Environment.Scenes 40namespace OpenSim.Region.Environment.Scenes
40{ 41{
@@ -174,9 +175,9 @@ namespace OpenSim.Region.Environment.Scenes
174 dataArrays.Add(primData.ToBytes()); 175 dataArrays.Add(primData.ToBytes());
175 foreach (Entity child in children) 176 foreach (Entity child in children)
176 { 177 {
177 if (child is OpenSim.Region.Environment.Scenes.PrimitiveOld) 178 if (child is PrimitiveOld)
178 { 179 {
179 dataArrays.Add(((OpenSim.Region.Environment.Scenes.PrimitiveOld)child).GetByteArray()); 180 dataArrays.Add(((PrimitiveOld)child).GetByteArray());
180 } 181 }
181 } 182 }
182 byte[] primstart = Helpers.StringToField("<Prim>"); 183 byte[] primstart = Helpers.StringToField("<Prim>");
@@ -351,7 +352,7 @@ namespace OpenSim.Region.Environment.Scenes
351 /// <returns></returns> 352 /// <returns></returns>
352 public byte[] ConvertInventoryToBytes() 353 public byte[] ConvertInventoryToBytes()
353 { 354 {
354 System.Text.Encoding enc = System.Text.Encoding.ASCII; 355 Encoding enc = Encoding.ASCII;
355 byte[] result = new byte[0]; 356 byte[] result = new byte[0];
356 List<byte[]> inventoryData = new List<byte[]>(); 357 List<byte[]> inventoryData = new List<byte[]>();
357 int totallength = 0; 358 int totallength = 0;
@@ -434,7 +435,7 @@ namespace OpenSim.Region.Environment.Scenes
434 public void SendTerseUpdateToClient(IClientAPI RemoteClient) 435 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
435 { 436 {
436 LLVector3 lPos; 437 LLVector3 lPos;
437 Axiom.MathLib.Quaternion lRot; 438 Quaternion lRot;
438 if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? 439 if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
439 { 440 {
440 PhysicsVector pPos = this._physActor.Position; 441 PhysicsVector pPos = this._physActor.Position;