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authormingchen2007-07-14 17:01:15 +0000
committermingchen2007-07-14 17:01:15 +0000
commitbf32020693b62685bc15f2e56cd2b717f4e170a7 (patch)
tree80256e8f0217533ecfd4aa6fa7f44e7c3ac49ed5 /OpenSim/Region/Environment/Scenes/Primitive.cs
parent* SimpleApp finally doing something fun. :) (diff)
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*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 79d5785..833bf85 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes
45 public bool m_isRootPrim; 45 public bool m_isRootPrim;
46 public EntityBase m_Parent; 46 public EntityBase m_Parent;
47 47
48 private ParcelManager m_parcelManager; 48 private EventManager m_eventManager;
49 49
50 #region Properties 50 #region Properties
51 /// <summary> 51 /// <summary>
@@ -132,12 +132,12 @@ namespace OpenSim.Region.Environment.Scenes
132 /// <param name="isRoot"></param> 132 /// <param name="isRoot"></param>
133 /// <param name="parent"></param> 133 /// <param name="parent"></param>
134 /// <param name="rootObject"></param> 134 /// <param name="rootObject"></param>
135 public Primitive(ulong regionHandle, Scene world, ParcelManager parcelManager, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) 135 public Primitive(ulong regionHandle, Scene world, EventManager eventManager, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
136 { 136 {
137 137
138 m_regionHandle = regionHandle; 138 m_regionHandle = regionHandle;
139 m_world = world; 139 m_world = world;
140 m_parcelManager = parcelManager; 140 m_eventManager = eventManager;
141 inventoryItems = new Dictionary<LLUUID, InventoryItem>(); 141 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
142 this.m_Parent = parent; 142 this.m_Parent = parent;
143 this.m_isRootPrim = isRoot; 143 this.m_isRootPrim = isRoot;
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
147 this.Rotation = Axiom.Math.Quaternion.Identity; 147 this.Rotation = Axiom.Math.Quaternion.Identity;
148 148
149 149
150 m_parcelManager.setPrimsTainted(); 150 m_eventManager.TriggerParcelPrimCountTainted();
151 } 151 }
152 152
153 /// <summary> 153 /// <summary>
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
156 /// <remarks>Empty constructor for duplication</remarks> 156 /// <remarks>Empty constructor for duplication</remarks>
157 public Primitive() 157 public Primitive()
158 { 158 {
159 m_parcelManager.setPrimsTainted(); 159 m_eventManager.TriggerParcelPrimCountTainted();
160 } 160 }
161 161
162 #endregion 162 #endregion
@@ -165,7 +165,7 @@ namespace OpenSim.Region.Environment.Scenes
165 165
166 ~Primitive() 166 ~Primitive()
167 { 167 {
168 m_parcelManager.setPrimsTainted(); 168 m_eventManager.TriggerParcelPrimCountTainted();
169 } 169 }
170 #endregion 170 #endregion
171 171
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Environment.Scenes
276 this.m_world.DeleteEntity(linkObject.rootUUID); 276 this.m_world.DeleteEntity(linkObject.rootUUID);
277 linkObject.DeleteAllChildren(); 277 linkObject.DeleteAllChildren();
278 278
279 m_parcelManager.setPrimsTainted(); 279 m_eventManager.TriggerParcelPrimCountTainted();
280 } 280 }
281 281
282 /// <summary> 282 /// <summary>
@@ -352,7 +352,7 @@ namespace OpenSim.Region.Environment.Scenes
352 prim.m_pos += offset; 352 prim.m_pos += offset;
353 prim.updateFlag = 2; 353 prim.updateFlag = 2;
354 } 354 }
355 m_parcelManager.setPrimsTainted(); 355 m_eventManager.TriggerParcelPrimCountTainted();
356 } 356 }
357 357
358 /// <summary> 358 /// <summary>
@@ -404,7 +404,7 @@ namespace OpenSim.Region.Environment.Scenes
404 this.Pos = newPos; 404 this.Pos = newPos;
405 this.updateFlag = 2; 405 this.updateFlag = 2;
406 406
407 m_parcelManager.setPrimsTainted(); 407 m_eventManager.TriggerParcelPrimCountTainted();
408 } 408 }
409 409
410 /// <summary> 410 /// <summary>
@@ -440,7 +440,7 @@ namespace OpenSim.Region.Environment.Scenes
440 this.updateFlag = 2; 440 this.updateFlag = 2;
441 } 441 }
442 442
443 m_parcelManager.setPrimsTainted(); 443
444 } 444 }
445 445
446 #endregion 446 #endregion