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authorMW2007-07-01 21:04:33 +0000
committerMW2007-07-01 21:04:33 +0000
commit2852cda727f86567c18c6fab193ed31195c9934c (patch)
treeddb899dbef28d3267f0a439ec84d48a676a6365d /OpenSim/Region/Environment/Scenes/Primitive.cs
parent* replaced some more of those butt-fuggly attr constructs with nice Get<> cal... (diff)
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More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs53
1 files changed, 47 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 97e7974..dd8bb02 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -22,8 +22,18 @@ namespace OpenSim.Region.Environment.Scenes
22 private Dictionary<LLUUID, InventoryItem> inventoryItems; 22 private Dictionary<LLUUID, InventoryItem> inventoryItems;
23 23
24 private string description = ""; 24 private string description = "";
25
26 public string SitName = "";
27 public string TouchName = "";
28 public string Text = "";
29
30 public LLUUID CreatorID;
25 public LLUUID OwnerID; 31 public LLUUID OwnerID;
32 public LLUUID LastOwnerID;
26 public Int32 CreationDate; 33 public Int32 CreationDate;
34
35 public uint ParentID = 0;
36
27 public uint OwnerMask = FULL_MASK_PERMISSIONS; 37 public uint OwnerMask = FULL_MASK_PERMISSIONS;
28 public uint NextOwnerMask = FULL_MASK_PERMISSIONS; 38 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
29 public uint GroupMask = FULL_MASK_PERMISSIONS; 39 public uint GroupMask = FULL_MASK_PERMISSIONS;
@@ -32,9 +42,9 @@ namespace OpenSim.Region.Environment.Scenes
32 42
33 private PrimitiveBaseShape m_Shape; 43 private PrimitiveBaseShape m_Shape;
34 44
35 private SceneObject m_RootParent; 45 public SceneObject m_RootParent;
36 private bool isRootPrim; 46 public bool isRootPrim;
37 private EntityBase m_Parent; 47 public EntityBase m_Parent;
38 48
39 public override LLVector3 Pos 49 public override LLVector3 Pos
40 { 50 {
@@ -51,7 +61,7 @@ namespace OpenSim.Region.Environment.Scenes
51 } 61 }
52 set 62 set
53 { 63 {
54 this.m_pos = value - m_Parent.Pos; //should we being subtracting the parent position 64 this.m_pos = m_Parent.Pos - value; //should we being subtracting the parent position
55 } 65 }
56 66
57 } 67 }
@@ -108,6 +118,8 @@ namespace OpenSim.Region.Environment.Scenes
108 { 118 {
109 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 119 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
110 this.OwnerID = ownerID; 120 this.OwnerID = ownerID;
121 this.CreatorID = this.OwnerID;
122 this.LastOwnerID = LLUUID.Zero;
111 this.Pos = addPacket.ObjectData.RayEnd; 123 this.Pos = addPacket.ObjectData.RayEnd;
112 this.uuid = LLUUID.Random(); 124 this.uuid = LLUUID.Random();
113 this.m_localId = (uint)(localID); 125 this.m_localId = (uint)(localID);
@@ -128,7 +140,6 @@ namespace OpenSim.Region.Environment.Scenes
128 pShape.Scale = addPacket.ObjectData.Scale; 140 pShape.Scale = addPacket.ObjectData.Scale;
129 pShape.PathCurve = addPacket.ObjectData.PathCurve; 141 pShape.PathCurve = addPacket.ObjectData.PathCurve;
130 pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve; 142 pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
131 pShape.ParentID = 0;
132 pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow; 143 pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
133 pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; 144 pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
134 pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions; 145 pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
@@ -142,7 +153,37 @@ namespace OpenSim.Region.Environment.Scenes
142 153
143 public void AddToChildren(SceneObject linkObject) 154 public void AddToChildren(SceneObject linkObject)
144 { 155 {
156 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
157 //TODO check permissions
158 this.children.Add(linkObject.rootPrimitive);
159 linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
160
161 this.m_world.DeleteEntity(linkObject.rootUUID);
162 linkObject.rootPrimitive = null;
163 }
164
165 public void SetNewParent(Primitive newParent, SceneObject rootParent)
166 {
167 LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
168 //Console.WriteLine("have a new parent and my old position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
169 this.isRootPrim = false;
170 this.m_Parent = newParent;
171 this.ParentID = newParent.LocalId;
172 this.SetRootParent(rootParent);
173 // Console.WriteLine("have a new parent and its position is " + this.m_Parent.Pos.X + " , " + this.m_Parent.Pos.Y + " , " + this.m_Parent.Pos.Z);
174 this.Pos = oldPos;
175 // Console.WriteLine("have a new parent so my new offset position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
176 this.updateFlag = 1;
177
178 }
145 179
180 public void SetRootParent(SceneObject newRoot)
181 {
182 this.m_RootParent = newRoot;
183 foreach (Primitive child in children)
184 {
185 child.SetRootParent(newRoot);
186 }
146 } 187 }
147 188
148 /// <summary> 189 /// <summary>
@@ -187,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes
187 LLVector3 lPos; 228 LLVector3 lPos;
188 lPos = this.Pos; 229 lPos = this.Pos;
189 230
190 remoteClient.SendPrimitiveToClient2(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID); 231 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
191 } 232 }
192 233
193 /// <summary> 234 /// <summary>