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authorTeravus Ovares2008-04-25 21:41:55 +0000
committerTeravus Ovares2008-04-25 21:41:55 +0000
commita534257b0e0861bb7656389675044fa905a11bf4 (patch)
treec879b8b46c13bd5afffb660ca3154ed8a94d51ce /OpenSim/Region/Environment/Scenes/InnerScene.cs
parent* Check in odds and ends which remain as an attempt to get the item propertie... (diff)
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* Fixes prim crossing. See bug 1050.
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 668e50f..2aa51b8 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -314,6 +314,9 @@ namespace OpenSim.Region.Environment.Scenes
314 { 314 {
315 List<EntityBase> EntityList = GetEntities(); 315 List<EntityBase> EntityList = GetEntities();
316 316
317 if (AttachmentPt == 0)
318 AttachmentPt = (uint)AttachmentPoint.LeftHand;
319
317 foreach (EntityBase obj in EntityList) 320 foreach (EntityBase obj in EntityList)
318 { 321 {
319 if (obj is SceneObjectGroup) 322 if (obj is SceneObjectGroup)