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authorJustin Clarke Casey2008-05-25 00:09:08 +0000
committerJustin Clarke Casey2008-05-25 00:09:08 +0000
commitbc92d72828925d8b3df72cf66b003ae73731a352 (patch)
treecd0c17a61ebf5950d58cf70d6cb3c05af70d28d8 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parent* Refactor: Collapse some multiple remove object paths (diff)
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* Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index b03ffe2..65012ad 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -590,16 +590,6 @@ namespace OpenSim.Region.Environment.Scenes
590 } 590 }
591 } 591 }
592 592
593 public void RemoveAPrimCount()
594 {
595 m_numPrim--;
596 }
597
598 public void AddAPrimCount()
599 {
600 m_numPrim++;
601 }
602
603 public int GetChildAgentCount() 593 public int GetChildAgentCount()
604 { 594 {
605 // some network situations come in where child agents get closed twice. 595 // some network situations come in where child agents get closed twice.