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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
download | opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.zip opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.gz opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.bz2 opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.xz |
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 117 |
1 files changed, 58 insertions, 59 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 658478d..e61fb19 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -28,9 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using Axiom.Math; | 31 | using OpenMetaverse; |
32 | using libsecondlife; | 32 | using OpenMetaverse.Packets; |
33 | using libsecondlife.Packets; | ||
34 | using log4net; | 33 | using log4net; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Types; | 35 | using OpenSim.Region.Environment.Types; |
@@ -53,11 +52,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | 52 | ||
54 | #region Fields | 53 | #region Fields |
55 | 54 | ||
56 | protected internal Dictionary<LLUUID, ScenePresence> ScenePresences = new Dictionary<LLUUID, ScenePresence>(); | 55 | protected internal Dictionary<UUID, ScenePresence> ScenePresences = new Dictionary<UUID, ScenePresence>(); |
57 | // SceneObjects is not currently populated or used. | 56 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 57 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; |
59 | protected internal Dictionary<LLUUID, EntityBase> Entities = new Dictionary<LLUUID, EntityBase>(); | 58 | protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>(); |
60 | protected internal Dictionary<LLUUID, ScenePresence> RestorePresences = new Dictionary<LLUUID, ScenePresence>(); | 59 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); |
61 | 60 | ||
62 | protected internal BasicQuadTreeNode QuadTree; | 61 | protected internal BasicQuadTreeNode QuadTree; |
63 | 62 | ||
@@ -276,7 +275,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | /// </summary> | 275 | /// </summary> |
277 | /// <param name="sceneObject"></param> | 276 | /// <param name="sceneObject"></param> |
278 | /// <returns>true if the object was deleted, false if there was no object to delete</returns> | 277 | /// <returns>true if the object was deleted, false if there was no object to delete</returns> |
279 | protected internal bool DeleteSceneObject(LLUUID uuid, bool resultOfObjectLinked) | 278 | protected internal bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) |
280 | { | 279 | { |
281 | lock (Entities) | 280 | lock (Entities) |
282 | { | 281 | { |
@@ -378,9 +377,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
378 | } | 377 | } |
379 | } | 378 | } |
380 | 379 | ||
381 | protected internal void HandleUndo(IClientAPI remoteClient, LLUUID primId) | 380 | protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) |
382 | { | 381 | { |
383 | if (primId != LLUUID.Zero) | 382 | if (primId != UUID.Zero) |
384 | { | 383 | { |
385 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); | 384 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); |
386 | if (part != null) | 385 | if (part != null) |
@@ -389,7 +388,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | } | 388 | } |
390 | 389 | ||
391 | protected internal void HandleObjectGroupUpdate( | 390 | protected internal void HandleObjectGroupUpdate( |
392 | IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage) | 391 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) |
393 | { | 392 | { |
394 | List<EntityBase> EntityList = GetEntities(); | 393 | List<EntityBase> EntityList = GetEntities(); |
395 | 394 | ||
@@ -417,17 +416,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | /// <param name="objectLocalID"></param> | 416 | /// <param name="objectLocalID"></param> |
418 | /// <param name="AttachmentPt"></param> | 417 | /// <param name="AttachmentPt"></param> |
419 | /// <param name="rot"></param> | 418 | /// <param name="rot"></param> |
420 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot) | 419 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot) |
421 | { | 420 | { |
422 | // Calls attach with a Zero position | 421 | // Calls attach with a Zero position |
423 | 422 | ||
424 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); | 423 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero); |
425 | } | 424 | } |
426 | 425 | ||
427 | public SceneObjectGroup RezSingleAttachment( | 426 | public SceneObjectGroup RezSingleAttachment( |
428 | IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) | 427 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) |
429 | { | 428 | { |
430 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, | 429 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
431 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 430 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
432 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 431 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
433 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 432 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
@@ -435,17 +434,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
435 | 434 | ||
436 | if (objatt != null) | 435 | if (objatt != null) |
437 | { | 436 | { |
438 | AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); | 437 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition); |
439 | objatt.ScheduleGroupForFullUpdate(); | 438 | objatt.ScheduleGroupForFullUpdate(); |
440 | } | 439 | } |
441 | return objatt; | 440 | return objatt; |
442 | } | 441 | } |
443 | 442 | ||
444 | // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. | 443 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. |
445 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? | 444 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? |
446 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 445 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) |
447 | { | 446 | { |
448 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... | 447 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... |
449 | return; | 448 | return; |
450 | 449 | ||
451 | List<EntityBase> EntityList = GetEntities(); | 450 | List<EntityBase> EntityList = GetEntities(); |
@@ -467,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
467 | } | 466 | } |
468 | 467 | ||
469 | protected internal void AttachObject( | 468 | protected internal void AttachObject( |
470 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos) | 469 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos) |
471 | { | 470 | { |
472 | List<EntityBase> EntityList = GetEntities(); | 471 | List<EntityBase> EntityList = GetEntities(); |
473 | foreach (EntityBase obj in EntityList) | 472 | foreach (EntityBase obj in EntityList) |
@@ -485,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
485 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) | 484 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) |
486 | { | 485 | { |
487 | 486 | ||
488 | attachPos = LLVector3.Zero; | 487 | attachPos = Vector3.Zero; |
489 | } | 488 | } |
490 | 489 | ||
491 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | 490 | // AttachmentPt 0 means the client chose to 'wear' the attachment. |
@@ -503,16 +502,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
503 | { | 502 | { |
504 | // Stick it on left hand with Zero Offset from the attachment point. | 503 | // Stick it on left hand with Zero Offset from the attachment point. |
505 | AttachmentPt = (uint)AttachmentPoint.LeftHand; | 504 | AttachmentPt = (uint)AttachmentPoint.LeftHand; |
506 | attachPos = LLVector3.Zero; | 505 | attachPos = Vector3.Zero; |
507 | } | 506 | } |
508 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); | 507 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); |
509 | 508 | ||
510 | 509 | ||
511 | 510 | ||
512 | // Saves and gets assetID | 511 | // Saves and gets assetID |
513 | if (group.GetFromAssetID() == LLUUID.Zero) | 512 | if (group.GetFromAssetID() == UUID.Zero) |
514 | { | 513 | { |
515 | LLUUID newAssetID = m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId); | 514 | UUID newAssetID = m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId); |
516 | 515 | ||
517 | // sets assetID so client can show asset as 'attached' in inventory | 516 | // sets assetID so client can show asset as 'attached' in inventory |
518 | group.SetFromAssetID(newAssetID); | 517 | group.SetFromAssetID(newAssetID); |
@@ -573,7 +572,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
573 | /// <summary> | 572 | /// <summary> |
574 | /// Remove a presence from the scene | 573 | /// Remove a presence from the scene |
575 | /// </summary> | 574 | /// </summary> |
576 | protected internal void RemoveScenePresence(LLUUID agentID) | 575 | protected internal void RemoveScenePresence(UUID agentID) |
577 | { | 576 | { |
578 | lock (Entities) | 577 | lock (Entities) |
579 | { | 578 | { |
@@ -696,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
696 | /// </summary> | 695 | /// </summary> |
697 | /// <param name="agentId"></param> | 696 | /// <param name="agentId"></param> |
698 | /// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns> | 697 | /// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns> |
699 | protected internal IClientAPI GetControllingClient(LLUUID agentId) | 698 | protected internal IClientAPI GetControllingClient(UUID agentId) |
700 | { | 699 | { |
701 | ScenePresence presence = GetScenePresence(agentId); | 700 | ScenePresence presence = GetScenePresence(agentId); |
702 | 701 | ||
@@ -735,7 +734,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | /// </summary> | 734 | /// </summary> |
736 | /// <param name="avatarID"></param> | 735 | /// <param name="avatarID"></param> |
737 | /// <returns>null if the agent was not found</returns> | 736 | /// <returns>null if the agent was not found</returns> |
738 | protected internal ScenePresence GetScenePresence(LLUUID agentID) | 737 | protected internal ScenePresence GetScenePresence(UUID agentID) |
739 | { | 738 | { |
740 | ScenePresence sp; | 739 | ScenePresence sp; |
741 | ScenePresences.TryGetValue(agentID, out sp); | 740 | ScenePresences.TryGetValue(agentID, out sp); |
@@ -768,7 +767,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
768 | /// </summary> | 767 | /// </summary> |
769 | /// <param name="fullID"></param> | 768 | /// <param name="fullID"></param> |
770 | /// <returns>null if no scene object group containing that prim is found</returns> | 769 | /// <returns>null if no scene object group containing that prim is found</returns> |
771 | private SceneObjectGroup GetGroupByPrim(LLUUID fullID) | 770 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
772 | { | 771 | { |
773 | List<EntityBase> EntityList = GetEntities(); | 772 | List<EntityBase> EntityList = GetEntities(); |
774 | 773 | ||
@@ -828,7 +827,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
828 | /// </summary> | 827 | /// </summary> |
829 | /// <param name="fullID"></param> | 828 | /// <param name="fullID"></param> |
830 | /// <returns>null if the part was not found</returns> | 829 | /// <returns>null if the part was not found</returns> |
831 | protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID) | 830 | protected internal SceneObjectPart GetSceneObjectPart(UUID fullID) |
832 | { | 831 | { |
833 | SceneObjectGroup group = GetGroupByPrim(fullID); | 832 | SceneObjectGroup group = GetGroupByPrim(fullID); |
834 | if (group != null) | 833 | if (group != null) |
@@ -837,7 +836,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
837 | return null; | 836 | return null; |
838 | } | 837 | } |
839 | 838 | ||
840 | protected internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 839 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
841 | { | 840 | { |
842 | ScenePresence presence; | 841 | ScenePresence presence; |
843 | if (ScenePresences.TryGetValue(avatarId, out presence)) | 842 | if (ScenePresences.TryGetValue(avatarId, out presence)) |
@@ -906,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
906 | if (ent is SceneObjectGroup) | 905 | if (ent is SceneObjectGroup) |
907 | { | 906 | { |
908 | SceneObjectGroup grp = (SceneObjectGroup)ent; | 907 | SceneObjectGroup grp = (SceneObjectGroup)ent; |
909 | if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0) | 908 | if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
910 | { | 909 | { |
911 | if (grp.scriptScore >= 0.01) | 910 | if (grp.scriptScore >= 0.01) |
912 | { | 911 | { |
@@ -938,13 +937,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
938 | } | 937 | } |
939 | } | 938 | } |
940 | 939 | ||
941 | protected internal LLUUID ConvertLocalIDToFullID(uint localID) | 940 | protected internal UUID ConvertLocalIDToFullID(uint localID) |
942 | { | 941 | { |
943 | SceneObjectGroup group = GetGroupByPrim(localID); | 942 | SceneObjectGroup group = GetGroupByPrim(localID); |
944 | if (group != null) | 943 | if (group != null) |
945 | return group.GetPartsFullID(localID); | 944 | return group.GetPartsFullID(localID); |
946 | else | 945 | else |
947 | return LLUUID.Zero; | 946 | return UUID.Zero; |
948 | } | 947 | } |
949 | 948 | ||
950 | protected internal void ForEachClient(Action<IClientAPI> action) | 949 | protected internal void ForEachClient(Action<IClientAPI> action) |
@@ -968,7 +967,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
968 | /// <param name="localID"></param> | 967 | /// <param name="localID"></param> |
969 | /// <param name="scale"></param> | 968 | /// <param name="scale"></param> |
970 | /// <param name="remoteClient"></param> | 969 | /// <param name="remoteClient"></param> |
971 | protected internal void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 970 | protected internal void UpdatePrimScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
972 | { | 971 | { |
973 | SceneObjectGroup group = GetGroupByPrim(localID); | 972 | SceneObjectGroup group = GetGroupByPrim(localID); |
974 | if (group != null) | 973 | if (group != null) |
@@ -980,7 +979,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
980 | } | 979 | } |
981 | } | 980 | } |
982 | 981 | ||
983 | protected internal void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 982 | protected internal void UpdatePrimGroupScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
984 | { | 983 | { |
985 | SceneObjectGroup group = GetGroupByPrim(localID); | 984 | SceneObjectGroup group = GetGroupByPrim(localID); |
986 | if (group != null) | 985 | if (group != null) |
@@ -1001,7 +1000,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1001 | /// <param name="RequestFlags"></param> | 1000 | /// <param name="RequestFlags"></param> |
1002 | /// <param name="ObjectID"></param> | 1001 | /// <param name="ObjectID"></param> |
1003 | protected internal void RequestObjectPropertiesFamily( | 1002 | protected internal void RequestObjectPropertiesFamily( |
1004 | IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID ObjectID) | 1003 | IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID ObjectID) |
1005 | { | 1004 | { |
1006 | SceneObjectGroup group = GetGroupByPrim(ObjectID); | 1005 | SceneObjectGroup group = GetGroupByPrim(ObjectID); |
1007 | if (group != null) | 1006 | if (group != null) |
@@ -1016,7 +1015,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1016 | /// <param name="localID"></param> | 1015 | /// <param name="localID"></param> |
1017 | /// <param name="rot"></param> | 1016 | /// <param name="rot"></param> |
1018 | /// <param name="remoteClient"></param> | 1017 | /// <param name="remoteClient"></param> |
1019 | protected internal void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 1018 | protected internal void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
1020 | { | 1019 | { |
1021 | SceneObjectGroup group = GetGroupByPrim(localID); | 1020 | SceneObjectGroup group = GetGroupByPrim(localID); |
1022 | if (group != null) | 1021 | if (group != null) |
@@ -1034,7 +1033,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1034 | /// <param name="localID"></param> | 1033 | /// <param name="localID"></param> |
1035 | /// <param name="rot"></param> | 1034 | /// <param name="rot"></param> |
1036 | /// <param name="remoteClient"></param> | 1035 | /// <param name="remoteClient"></param> |
1037 | protected internal void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 1036 | protected internal void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
1038 | { | 1037 | { |
1039 | SceneObjectGroup group = GetGroupByPrim(localID); | 1038 | SceneObjectGroup group = GetGroupByPrim(localID); |
1040 | if (group != null) | 1039 | if (group != null) |
@@ -1053,7 +1052,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1053 | /// <param name="pos"></param> | 1052 | /// <param name="pos"></param> |
1054 | /// <param name="rot"></param> | 1053 | /// <param name="rot"></param> |
1055 | /// <param name="remoteClient"></param> | 1054 | /// <param name="remoteClient"></param> |
1056 | protected internal void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) | 1055 | protected internal void UpdatePrimRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient) |
1057 | { | 1056 | { |
1058 | SceneObjectGroup group = GetGroupByPrim(localID); | 1057 | SceneObjectGroup group = GetGroupByPrim(localID); |
1059 | if (group != null) | 1058 | if (group != null) |
@@ -1071,12 +1070,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1071 | /// <param name="localID"></param> | 1070 | /// <param name="localID"></param> |
1072 | /// <param name="pos"></param> | 1071 | /// <param name="pos"></param> |
1073 | /// <param name="remoteClient"></param> | 1072 | /// <param name="remoteClient"></param> |
1074 | protected internal void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 1073 | protected internal void UpdatePrimSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1075 | { | 1074 | { |
1076 | SceneObjectGroup group = GetGroupByPrim(localID); | 1075 | SceneObjectGroup group = GetGroupByPrim(localID); |
1077 | if (group != null) | 1076 | if (group != null) |
1078 | { | 1077 | { |
1079 | // LLVector3 oldPos = group.AbsolutePosition; | 1078 | // Vector3 oldPos = group.AbsolutePosition; |
1080 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) | 1079 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) |
1081 | { | 1080 | { |
1082 | group.SendGroupTerseUpdate(); | 1081 | group.SendGroupTerseUpdate(); |
@@ -1096,13 +1095,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1096 | /// <param name="localID"></param> | 1095 | /// <param name="localID"></param> |
1097 | /// <param name="pos"></param> | 1096 | /// <param name="pos"></param> |
1098 | /// <param name="remoteClient"></param> | 1097 | /// <param name="remoteClient"></param> |
1099 | protected internal void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 1098 | protected internal void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1100 | { | 1099 | { |
1101 | SceneObjectGroup group = GetGroupByPrim(localID); | 1100 | SceneObjectGroup group = GetGroupByPrim(localID); |
1102 | if (group != null) | 1101 | if (group != null) |
1103 | { | 1102 | { |
1104 | 1103 | ||
1105 | // LLVector3 oldPos = group.AbsolutePosition; | 1104 | // Vector3 oldPos = group.AbsolutePosition; |
1106 | if (group.RootPart.IsAttachment) | 1105 | if (group.RootPart.IsAttachment) |
1107 | { | 1106 | { |
1108 | group.UpdateGroupPosition(pos); | 1107 | group.UpdateGroupPosition(pos); |
@@ -1166,7 +1165,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1166 | /// <param name="offset"></param> | 1165 | /// <param name="offset"></param> |
1167 | /// <param name="pos"></param> | 1166 | /// <param name="pos"></param> |
1168 | /// <param name="remoteClient"></param> | 1167 | /// <param name="remoteClient"></param> |
1169 | protected internal void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 1168 | protected internal void MoveObject(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
1170 | { | 1169 | { |
1171 | SceneObjectGroup group = GetGroupByPrim(objectID); | 1170 | SceneObjectGroup group = GetGroupByPrim(objectID); |
1172 | if (group != null) | 1171 | if (group != null) |
@@ -1219,7 +1218,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1219 | } | 1218 | } |
1220 | } | 1219 | } |
1221 | 1220 | ||
1222 | protected internal void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) | 1221 | protected internal void UpdateExtraParam(UUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) |
1223 | { | 1222 | { |
1224 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 1223 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
1225 | 1224 | ||
@@ -1237,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1237 | /// </summary> | 1236 | /// </summary> |
1238 | /// <param name="primLocalID"></param> | 1237 | /// <param name="primLocalID"></param> |
1239 | /// <param name="shapeBlock"></param> | 1238 | /// <param name="shapeBlock"></param> |
1240 | protected internal void UpdatePrimShape(LLUUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock) | 1239 | protected internal void UpdatePrimShape(UUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock) |
1241 | { | 1240 | { |
1242 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 1241 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
1243 | if (group != null) | 1242 | if (group != null) |
@@ -1323,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1323 | 1322 | ||
1324 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1323 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1325 | // occur on link to invoke this elsewhere (such as object selection) | 1324 | // occur on link to invoke this elsewhere (such as object selection) |
1326 | parenPrim.RootPart.AddFlag(LLObject.ObjectFlags.CreateSelected); | 1325 | parenPrim.RootPart.AddFlag(PrimFlags.CreateSelected); |
1327 | parenPrim.TriggerScriptChangedEvent(Changed.LINK); | 1326 | parenPrim.TriggerScriptChangedEvent(Changed.LINK); |
1328 | if (client != null) | 1327 | if (client != null) |
1329 | parenPrim.GetProperties(client); | 1328 | parenPrim.GetProperties(client); |
@@ -1478,8 +1477,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1478 | 1477 | ||
1479 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) | 1478 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) |
1480 | { | 1479 | { |
1481 | LLUUID user = remoteClient.AgentId; | 1480 | UUID user = remoteClient.AgentId; |
1482 | LLUUID objid = null; | 1481 | UUID objid = null; |
1483 | SceneObjectPart obj = null; | 1482 | SceneObjectPart obj = null; |
1484 | 1483 | ||
1485 | List<EntityBase> EntityList = GetEntities(); | 1484 | List<EntityBase> EntityList = GetEntities(); |
@@ -1487,7 +1486,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1487 | { | 1486 | { |
1488 | if (ent is SceneObjectGroup) | 1487 | if (ent is SceneObjectGroup) |
1489 | { | 1488 | { |
1490 | foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) | 1489 | foreach (KeyValuePair<UUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) |
1491 | { | 1490 | { |
1492 | if (subent.Value.LocalId == localID) | 1491 | if (subent.Value.LocalId == localID) |
1493 | { | 1492 | { |
@@ -1512,11 +1511,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | 1511 | ||
1513 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) | 1512 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) |
1514 | { | 1513 | { |
1515 | obj.ParentGroup.RootPart.AddFlag(LLObject.ObjectFlags.JointWheel); | 1514 | obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel); |
1516 | } | 1515 | } |
1517 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) | 1516 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) |
1518 | { | 1517 | { |
1519 | obj.ParentGroup.RootPart.RemFlag(LLObject.ObjectFlags.JointWheel); | 1518 | obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel); |
1520 | } | 1519 | } |
1521 | } | 1520 | } |
1522 | 1521 | ||
@@ -1526,12 +1525,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | /// <param name="originalPrim"></param> | 1525 | /// <param name="originalPrim"></param> |
1527 | /// <param name="offset"></param> | 1526 | /// <param name="offset"></param> |
1528 | /// <param name="flags"></param> | 1527 | /// <param name="flags"></param> |
1529 | protected internal void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1528 | protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) |
1530 | { | 1529 | { |
1531 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1530 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1532 | 1531 | ||
1533 | // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | 1532 | // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); |
1534 | DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | 1533 | DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity); |
1535 | } | 1534 | } |
1536 | /// <summary> | 1535 | /// <summary> |
1537 | /// Duplicate the given object. | 1536 | /// Duplicate the given object. |
@@ -1539,7 +1538,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1539 | /// <param name="originalPrim"></param> | 1538 | /// <param name="originalPrim"></param> |
1540 | /// <param name="offset"></param> | 1539 | /// <param name="offset"></param> |
1541 | /// <param name="flags"></param> | 1540 | /// <param name="flags"></param> |
1542 | protected internal SceneObjectGroup DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID, Quaternion rot) | 1541 | protected internal SceneObjectGroup DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1543 | { | 1542 | { |
1544 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1543 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1545 | 1544 | ||
@@ -1580,9 +1579,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1580 | 1579 | ||
1581 | m_numPrim += copy.Children.Count; | 1580 | m_numPrim += copy.Children.Count; |
1582 | 1581 | ||
1583 | if (rot != Quaternion.Zero) | 1582 | if (rot != Quaternion.Identity) |
1584 | { | 1583 | { |
1585 | copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w)); | 1584 | copy.UpdateGroupRotation(rot); |
1586 | } | 1585 | } |
1587 | 1586 | ||
1588 | copy.CreateScriptInstances(0, false); | 1587 | copy.CreateScriptInstances(0, false); |
@@ -1610,7 +1609,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1610 | 1609 | ||
1611 | return | 1610 | return |
1612 | (float) | 1611 | (float) |
1613 | Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)); | 1612 | Math.Sqrt((v1.X - v2.X) * (v1.X - v2.X) + (v1.Y - v2.Y) * (v1.Y - v2.Y) + (v1.Z - v2.Z) * (v1.Z - v2.Z)); |
1614 | } | 1613 | } |
1615 | 1614 | ||
1616 | #endregion | 1615 | #endregion |