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authorTeravus Ovares2008-02-12 04:27:20 +0000
committerTeravus Ovares2008-02-12 04:27:20 +0000
commit6e01769bcff35be9cace62a0342cf2d275608891 (patch)
tree124df7910fc0f1d31a13e297ced2dd73ce91a292 /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentdefault to appending for log files per Mantis 530, and per (diff)
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* A bunch of updates to make things more smooth.
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 219db63..7831858 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes
240 if (TryGetAvatar(remoteClient.AgentId, out av)) { 240 if (TryGetAvatar(remoteClient.AgentId, out av)) {
241 ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); 241 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
242 objupdate.RegionData.RegionHandle = m_regInfo.RegionHandle; 242 objupdate.RegionData.RegionHandle = m_regInfo.RegionHandle;
243 objupdate.RegionData.TimeDilation = 64096; 243 objupdate.RegionData.TimeDilation = ushort.MaxValue;
244 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[2]; 244 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[2];
245 // avatar stuff - horrible group copypaste 245 // avatar stuff - horrible group copypaste
246 246