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author | Teravus Ovares | 2008-01-14 18:29:04 +0000 |
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committer | Teravus Ovares | 2008-01-14 18:29:04 +0000 |
commit | a522d7844b44534136475c5f45dd8608ee37ef1f (patch) | |
tree | 325df5653e84d9d625fd10a6a0798cb83782995e /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | Print out the exception as well as APPLICATION EXCEPTION DETECTED when the se... (diff) | |
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* First pass at collidable linksets
* There will be bugs, you can count on that. To avoid them, set the linksets phantom
* After region restart, the linksets restore in a non collidable state.
* Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode.
* After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable.
* There's a few ParentGroup references that need to be refactored.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 8c0ba3c..0116428 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -170,6 +170,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
170 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 170 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
171 | { | 171 | { |
172 | part.LocalID = m_parentScene.PrimIDAllocate(); | 172 | part.LocalID = m_parentScene.PrimIDAllocate(); |
173 | |||
173 | } | 174 | } |
174 | sceneObject.UpdateParentIDs(); | 175 | sceneObject.UpdateParentIDs(); |
175 | AddEntity(sceneObject); | 176 | AddEntity(sceneObject); |