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authorTeravus Ovares2008-01-14 18:29:04 +0000
committerTeravus Ovares2008-01-14 18:29:04 +0000
commita522d7844b44534136475c5f45dd8608ee37ef1f (patch)
tree325df5653e84d9d625fd10a6a0798cb83782995e /OpenSim/Region/Environment/Scenes/InnerScene.cs
parentPrint out the exception as well as APPLICATION EXCEPTION DETECTED when the se... (diff)
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* First pass at collidable linksets
* There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 8c0ba3c..0116428 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -170,6 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
170 foreach (SceneObjectPart part in sceneObject.Children.Values) 170 foreach (SceneObjectPart part in sceneObject.Children.Values)
171 { 171 {
172 part.LocalID = m_parentScene.PrimIDAllocate(); 172 part.LocalID = m_parentScene.PrimIDAllocate();
173
173 } 174 }
174 sceneObject.UpdateParentIDs(); 175 sceneObject.UpdateParentIDs();
175 AddEntity(sceneObject); 176 AddEntity(sceneObject);