diff options
Some more refactoring
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 123 |
1 files changed, 88 insertions, 35 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 3195991..f775e22 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using libsecondlife; | 4 | using libsecondlife; |
@@ -12,6 +12,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
12 | { | 12 | { |
13 | public class InnerScene | 13 | public class InnerScene |
14 | { | 14 | { |
15 | #region Fields | ||
15 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | 16 | public Dictionary<LLUUID, ScenePresence> ScenePresences; |
16 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 17 | public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
17 | public Dictionary<LLUUID, EntityBase> Entities; | 18 | public Dictionary<LLUUID, EntityBase> Entities; |
@@ -19,11 +20,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
19 | public BasicQuadTreeNode QuadTree; | 20 | public BasicQuadTreeNode QuadTree; |
20 | 21 | ||
21 | protected RegionInfo m_regInfo; | 22 | protected RegionInfo m_regInfo; |
22 | |||
23 | protected Scene m_parentScene; | 23 | protected Scene m_parentScene; |
24 | public PhysicsScene PhyScene; | 24 | protected PermissionManager PermissionsMngr; |
25 | |||
26 | internal object m_syncRoot = new object(); | ||
25 | 27 | ||
26 | private PermissionManager PermissionsMngr; | 28 | public PhysicsScene PhyScene; |
29 | #endregion | ||
27 | 30 | ||
28 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) | 31 | public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) |
29 | { | 32 | { |
@@ -42,6 +45,51 @@ namespace OpenSim.Region.Environment.Scenes | |||
42 | Entities.Clear(); | 45 | Entities.Clear(); |
43 | } | 46 | } |
44 | 47 | ||
48 | #region Update Methods | ||
49 | internal void UpdatePreparePhysics() | ||
50 | { | ||
51 | // If we are using a threaded physics engine | ||
52 | // grab the latest scene from the engine before | ||
53 | // trying to process it. | ||
54 | |||
55 | // PhysX does this (runs in the background). | ||
56 | |||
57 | if (PhyScene.IsThreaded) | ||
58 | { | ||
59 | PhyScene.GetResults(); | ||
60 | } | ||
61 | } | ||
62 | |||
63 | internal void UpdateEntities() | ||
64 | { | ||
65 | List<EntityBase> updateEntities = new List<EntityBase>(Entities.Values); | ||
66 | |||
67 | foreach (EntityBase entity in updateEntities) | ||
68 | { | ||
69 | entity.Update(); | ||
70 | } | ||
71 | } | ||
72 | |||
73 | internal void UpdatePhysics(double elapsed) | ||
74 | { | ||
75 | lock (m_syncRoot) | ||
76 | { | ||
77 | PhyScene.Simulate((float)elapsed); | ||
78 | } | ||
79 | } | ||
80 | |||
81 | internal void UpdateEntityMovement() | ||
82 | { | ||
83 | List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); | ||
84 | |||
85 | foreach (EntityBase entity in moveEntities) | ||
86 | { | ||
87 | entity.UpdateMovement(); | ||
88 | } | ||
89 | } | ||
90 | #endregion | ||
91 | |||
92 | #region Entity Methods | ||
45 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) | 93 | public void AddEntityFromStorage(SceneObjectGroup sceneObject) |
46 | { | 94 | { |
47 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 95 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
@@ -122,6 +170,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
122 | 170 | ||
123 | return newAvatar; | 171 | return newAvatar; |
124 | } | 172 | } |
173 | #endregion | ||
174 | |||
175 | #region Get Methods | ||
125 | 176 | ||
126 | /// <summary> | 177 | /// <summary> |
127 | /// Request a List of all m_scenePresences in this World | 178 | /// Request a List of all m_scenePresences in this World |
@@ -175,35 +226,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | return null; | 226 | return null; |
176 | } | 227 | } |
177 | 228 | ||
178 | |||
179 | public LLUUID ConvertLocalIDToFullID(uint localID) | ||
180 | { | ||
181 | bool hasPrim = false; | ||
182 | foreach (EntityBase ent in Entities.Values) | ||
183 | { | ||
184 | if (ent is SceneObjectGroup) | ||
185 | { | ||
186 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
187 | if (hasPrim != false) | ||
188 | { | ||
189 | return ((SceneObjectGroup)ent).GetPartsFullID(localID); | ||
190 | } | ||
191 | } | ||
192 | } | ||
193 | return LLUUID.Zero; | ||
194 | } | ||
195 | |||
196 | public void SendAllSceneObjectsToClient(ScenePresence presence) | ||
197 | { | ||
198 | foreach (EntityBase ent in Entities.Values) | ||
199 | { | ||
200 | if (ent is SceneObjectGroup) | ||
201 | { | ||
202 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | |||
207 | public SceneObjectPart GetSceneObjectPart(uint localID) | 229 | public SceneObjectPart GetSceneObjectPart(uint localID) |
208 | { | 230 | { |
209 | bool hasPrim = false; | 231 | bool hasPrim = false; |
@@ -274,6 +296,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
274 | return false; | 296 | return false; |
275 | } | 297 | } |
276 | 298 | ||
299 | #endregion | ||
300 | |||
301 | #region Other Methods | ||
302 | |||
303 | public LLUUID ConvertLocalIDToFullID(uint localID) | ||
304 | { | ||
305 | bool hasPrim = false; | ||
306 | foreach (EntityBase ent in Entities.Values) | ||
307 | { | ||
308 | if (ent is SceneObjectGroup) | ||
309 | { | ||
310 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); | ||
311 | if (hasPrim != false) | ||
312 | { | ||
313 | return ((SceneObjectGroup)ent).GetPartsFullID(localID); | ||
314 | } | ||
315 | } | ||
316 | } | ||
317 | return LLUUID.Zero; | ||
318 | } | ||
319 | |||
320 | public void SendAllSceneObjectsToClient(ScenePresence presence) | ||
321 | { | ||
322 | foreach (EntityBase ent in Entities.Values) | ||
323 | { | ||
324 | if (ent is SceneObjectGroup) | ||
325 | { | ||
326 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | ||
327 | } | ||
328 | } | ||
329 | } | ||
277 | 330 | ||
278 | internal void ForEachClient(Action<IClientAPI> action) | 331 | internal void ForEachClient(Action<IClientAPI> action) |
279 | { | 332 | { |
@@ -282,6 +335,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | action(presence.ControllingClient); | 335 | action(presence.ControllingClient); |
283 | } | 336 | } |
284 | } | 337 | } |
338 | #endregion | ||
285 | 339 | ||
286 | #region Client Event handlers | 340 | #region Client Event handlers |
287 | /// <summary> | 341 | /// <summary> |
@@ -307,7 +361,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | } | 361 | } |
308 | } | 362 | } |
309 | 363 | ||
310 | |||
311 | /// <summary> | 364 | /// <summary> |
312 | /// | 365 | /// |
313 | /// </summary> | 366 | /// </summary> |
@@ -395,7 +448,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
395 | } | 448 | } |
396 | } | 449 | } |
397 | 450 | ||
398 | |||
399 | /// <summary> | 451 | /// <summary> |
400 | /// | 452 | /// |
401 | /// </summary> | 453 | /// </summary> |
@@ -653,3 +705,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
653 | #endregion | 705 | #endregion |
654 | } | 706 | } |
655 | } | 707 | } |
708 | |||