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authorCharles Krinke2008-04-19 21:01:26 +0000
committerCharles Krinke2008-04-19 21:01:26 +0000
commit6865f1c67d8f4b6fa44ddd9f3040a29e9e180950 (patch)
tree5f8b65c2abac19e736c103b2773d5dc236e59d7d /OpenSim/Region/Environment/Scenes/InnerScene.cs
parent* Fix build break in previous revision (diff)
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Thank you kindly krtaylor for a patch to solve:
Linked objects won't scale together properly, only the root object scales. This happens with scaling both up and down or inputting numbers in the edit dialog.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index ea4283f..8894db0 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -890,6 +890,17 @@ namespace OpenSim.Region.Environment.Scenes
890 } 890 }
891 } 891 }
892 } 892 }
893 public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
894 {
895 SceneObjectGroup group = GetGroupByPrim(localID);
896 if (group != null)
897 {
898 if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
899 {
900 group.GroupResize(scale, localID);
901 }
902 }
903 }
893 904
894 /// <summary> 905 /// <summary>
895 /// This handles the nifty little tool tip that you get when you drag your mouse over an object 906 /// This handles the nifty little tool tip that you get when you drag your mouse over an object