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author | Justin Clarke Casey | 2008-05-24 21:57:00 +0000 |
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committer | Justin Clarke Casey | 2008-05-24 21:57:00 +0000 |
commit | 42693f3b20cf139820aca42b5dd07938a3f96022 (patch) | |
tree | b52c4616ab9429970610dbff20509726ede25c78 /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | * Refactor: Make some inner scene dictionaries internal rather than public (diff) | |
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* Refactor: Push some dictionary initialization down from Scene into InnerScene
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 14ffa25..4615e7a 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -53,11 +53,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | 53 | ||
54 | #region Fields | 54 | #region Fields |
55 | 55 | ||
56 | internal Dictionary<LLUUID, ScenePresence> ScenePresences; | 56 | internal Dictionary<LLUUID, ScenePresence> ScenePresences = new Dictionary<LLUUID, ScenePresence>(); |
57 | // SceneObjects is not currently populated or used. | 57 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
59 | internal Dictionary<LLUUID, EntityBase> Entities; | 59 | internal Dictionary<LLUUID, EntityBase> Entities = new Dictionary<LLUUID, EntityBase>(); |
60 | internal Dictionary<LLUUID, ScenePresence> RestorePresences; | 60 | internal Dictionary<LLUUID, ScenePresence> RestorePresences = new Dictionary<LLUUID, ScenePresence>(); |
61 | 61 | ||
62 | public BasicQuadTreeNode QuadTree; | 62 | public BasicQuadTreeNode QuadTree; |
63 | 63 | ||
@@ -825,6 +825,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
825 | return false; | 825 | return false; |
826 | } | 826 | } |
827 | 827 | ||
828 | /// <summary> | ||
829 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | ||
830 | /// will not affect the original list of objects in the scene. | ||
831 | /// </summary> | ||
832 | /// <returns></returns> | ||
828 | public List<EntityBase> GetEntities() | 833 | public List<EntityBase> GetEntities() |
829 | { | 834 | { |
830 | List<EntityBase> result; | 835 | List<EntityBase> result; |
@@ -1378,7 +1383,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1378 | /// <param name="flags"></param> | 1383 | /// <param name="flags"></param> |
1379 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1384 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) |
1380 | { | 1385 | { |
1381 | m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1386 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1382 | 1387 | ||
1383 | List<EntityBase> EntityList = GetEntities(); | 1388 | List<EntityBase> EntityList = GetEntities(); |
1384 | 1389 | ||