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author | Johan Berntsson | 2008-03-04 05:31:54 +0000 |
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committer | Johan Berntsson | 2008-03-04 05:31:54 +0000 |
commit | 279e0061c515ee0a03036bef68eea9738273d785 (patch) | |
tree | 4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | Added copyright heaaders. Minor cleanup. (diff) | |
download | opensim-SC-279e0061c515ee0a03036bef68eea9738273d785.zip opensim-SC-279e0061c515ee0a03036bef68eea9738273d785.tar.gz opensim-SC-279e0061c515ee0a03036bef68eea9738273d785.tar.bz2 opensim-SC-279e0061c515ee0a03036bef68eea9738273d785.tar.xz |
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 860f5fb..882e589 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | // SceneObjects is not currently populated or used. | 57 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
59 | public Dictionary<LLUUID, EntityBase> Entities; | 59 | public Dictionary<LLUUID, EntityBase> Entities; |
60 | public Dictionary<LLUUID, ScenePresence> RestorePresences; | ||
60 | 61 | ||
61 | public BasicQuadTreeNode QuadTree; | 62 | public BasicQuadTreeNode QuadTree; |
62 | 63 | ||
@@ -455,6 +456,48 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | return newAvatar; | 456 | return newAvatar; |
456 | } | 457 | } |
457 | 458 | ||
459 | public void AddScenePresence(ScenePresence presence) | ||
460 | { | ||
461 | bool child = presence.IsChildAgent; | ||
462 | |||
463 | if (child) | ||
464 | { | ||
465 | m_numChildAgents++; | ||
466 | m_log.Info("[SCENE]"+ m_regInfo.RegionName + ": Creating new child agent."); | ||
467 | } | ||
468 | else | ||
469 | { | ||
470 | m_numRootAgents++; | ||
471 | m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Creating new root agent."); | ||
472 | m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Adding Physical agent."); | ||
473 | |||
474 | presence.AddToPhysicalScene(); | ||
475 | } | ||
476 | |||
477 | lock (Entities) | ||
478 | { | ||
479 | if (!Entities.ContainsKey(presence.m_uuid)) | ||
480 | { | ||
481 | Entities.Add(presence.m_uuid, presence); | ||
482 | } | ||
483 | else | ||
484 | { | ||
485 | Entities[presence.m_uuid] = presence; | ||
486 | } | ||
487 | } | ||
488 | lock (ScenePresences) | ||
489 | { | ||
490 | if (ScenePresences.ContainsKey(presence.m_uuid)) | ||
491 | { | ||
492 | ScenePresences[presence.m_uuid] = presence; | ||
493 | } | ||
494 | else | ||
495 | { | ||
496 | ScenePresences.Add(presence.m_uuid, presence); | ||
497 | } | ||
498 | } | ||
499 | } | ||
500 | |||
458 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) | 501 | public void SwapRootChildAgent(bool direction_RC_CR_T_F) |
459 | { | 502 | { |
460 | if (direction_RC_CR_T_F) | 503 | if (direction_RC_CR_T_F) |