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author | Justin Clarke Casey | 2008-11-06 22:21:25 +0000 |
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committer | Justin Clarke Casey | 2008-11-06 22:21:25 +0000 |
commit | 0d17ba2a76d4eb01f0bd6097c3974cd9d9fb2061 (patch) | |
tree | 82fc3cdd059f30d72407875a69ff662bb5747e41 /OpenSim/Region/Environment/Scenes/InnerScene.cs | |
parent | add create_time and access_time to asset db for mysql, as well (diff) | |
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* refactor: Attach a scene object to a scene separately from its construction
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 435ce77..4e7494e 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -197,9 +197,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | protected internal bool AddRestoredSceneObject( | 197 | protected internal bool AddRestoredSceneObject( |
198 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 198 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
199 | { | 199 | { |
200 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | ||
201 | sceneObject.SetScene(m_parentScene); | ||
202 | |||
203 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 200 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
204 | { | 201 | { |
205 | part.LocalId = m_parentScene.PrimIDAllocate(); | 202 | part.LocalId = m_parentScene.PrimIDAllocate(); |
@@ -251,9 +248,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
251 | { | 248 | { |
252 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 249 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
253 | return false; | 250 | return false; |
254 | 251 | ||
255 | sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); | 252 | sceneObject.AttachToScene(m_parentScene); |
256 | sceneObject.ScheduleGroupForFullUpdate(); | ||
257 | 253 | ||
258 | lock (Entities) | 254 | lock (Entities) |
259 | { | 255 | { |